Kaiser Leon's Profile
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- Group:
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Topics I've Started
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IEM 10: Nirvana.cn eliminated on Day 1
Posted 29 Jul 2010
Six Points not enough for Nirvana.cn!
The chinese powerhouse packs its bags, finishing in 3rd place of Shanghais IEM Groupstages.
After hours of DotA, containing 6 games played in total, the squads from
LGD.sGty and Deity will advance to the Playoffs. The gap between them and Nirvana.cn however was not a big one. By taking a look at the results and standings, apart from 4th place finisher Bupt, all teams have 6 points next to their name.
With the three teams getting caught in a three way tie, the Organinsing Committe decided to count the number of direct kills (kills from each game against Bupt excluded) and take them as a reference.
The results from the relevant Groupstage matchups are:
LGD.sGty 27 - 34
Nirvana.cn
LGD.sGty 33 - 19
Deity
Nirvana.cn 21 - 41
Deity
According to that, both LGD and Deity got 60 while Nirvana.cn only finishes in third with 55 kills.
With such a thrilling outcome of Day 1, more action yet to follow tomorrow. Stick with GosuGamers for the Gosubets, replays and updates from the events.
Links
Gosugamers - Forum/Source -
Madmortigan calls it quits
Posted 29 Jul 2010
Farewell Mark

Well known and much loved shoutcaster, Madmortigan, has called it quits.
Revered for his enthralling and captivating shoutcasts, Madmortigan has done a service to the DotA community by exposing and marketing professional DotA like no other. Offer accompanied by infamous figures such as Synderen and hit0mi, Madmortigan has succeeded in producing some of the most entertaining VODs the DotA world has ever seen.
His other commitments lie in the growth and prosperity of the North American DotA tournament, SECS. Unfortunately, due to lack of time and other personal reasons, Madmortigan has called for an end to his shoutcasting. This is a sad day for all DotA fans, as Mark's witty humour and irreplaceable phrases such as "Ass Milk" will not be forgotten.
GosuGamers.net would like to wish Mark luck in all his future endeavors and that he returns to the DotA scene as soon as possible!
Links
Gosugamers- Forum/Source -
DotA v6.68b
Posted 29 Jul 2010
File Name: DotA v6.68b
File Submitter: Kaiser Leon
File Submitted: 29 Jul 2010
File Updated: 29 Jul 2010
File Category: DotA Allstars
Download here: DotA v6.68b


* Fixed a major bug with Techies Remote Mines
* Fixed Geomancer clones restoring mana with Arcane Boots
* Wisp can no longer teleport to the enemy fountain
* Fixed a small bug with Flak Cannon against buildings when gyro has very low damage
* Fixed a bug when casting tether from outside of range limit while being moved with Relocate
* Fixed an issue with illusions and flak cannon
* Fixed a few other minor things -
If HoN had been more unique...
Posted 26 Jul 2010
To be honest, I think (DotA)people bashed HoN NOT because of it following the AoS game concept, but because it merely followed/copied the heroes and items. Yes, it's not 100% 'copy-paste' per se as there are some differences implemented but I believe people wouldn't have bashed the game in the first place if HoN actually developed their own unique heroes and items, or at least their HoN original heroes and items were more compared to the DotA imports in terms of numbers. If they implemented that, people would have seen HoN as "another AoS game", not a "copy of DotA"; although people may still think of it as a 'copy' of DotA nevertheless because I think DotA is the most popular AoS type of game there is today. Still, 2 games following the exact same concept of gameplay is lighter and easier to accept than a game being called a carbon copy of another.
Am I bashing HoN? Certainly not. I'm merely saying that if S2 initially released HoN with no or minimal DotA ports both in terms of heroes and items and came up with their own hero and item concepts, (DotA)people perhaps would have accepted the game in a much better tone.
Well we can't do anything about that anymore since what's done is done. What HoN COULD do is eventually replace and phase out every or majority of the DotA ported hero and items they have and replace them with their original ideas in succeeding patches. In short, keep the pick heroes - buy items - gain gold and experience - kill creeps and heroes - destroy the enemy's structures type of game concept but have unique heroes, skills, items, item effects, runes, etc for the game. This imo minimizes or eliminates the HoN vs DotA comparison issues because both the games would have been using their own key concepts - heroes and items which will subsequently include their own skill mechanics and balancing issues, among others. -
[ESWC '10 Grand Final] EHOME vs DTS
Posted 26 Jul 2010

ESWC Grand Final

Map Version: DotA Allstars 6.67c
Warcraft Patch: 1.24e
Game mode: -cm
Game Length: 39:23 minutes



EHOME
DTS











Sentinel
------------------------------------------------
EHOME.820.CN (Bot)
EH.GIGABYTE.X!! (Mid)
EH.GIGABYTE.357 (Top)
EH.GIGABYTE.AAA (Top)
EH.GIGABYTE.lJy (Bot)
Scourge
------------------------------------------------
DTS|ArtStyle (Bot)
DTS)Light (Top)
DTS|Dread (Top)
DTS^NS (Roaming)
DTS|Dendi (Mid) 
SHOW WINNER
My Information
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- Age:
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- Birthday:
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SnakeshOt
26 Jul 2010 - 22:17Btw, can you remove my remaining percents in my warn status? It's already expired.
SnakeshOt
14 Jul 2010 - 03:51死亡音乐家
30 May 2010 - 01:08Phoenix
08 May 2010 - 16:02Phoenix
08 May 2010 - 12:03Phoenix
25 Apr 2010 - 16:59死亡音乐家
30 Mar 2010 - 09:57死亡音乐家
20 Mar 2010 - 04:32死亡音乐家
17 Mar 2010 - 06:01死亡音乐家
13 Mar 2010 - 22:56King Zen0x
05 Mar 2010 - 01:27WTFFowler
03 Mar 2010 - 12:15WTFFowler
03 Mar 2010 - 11:54WTFFowler
03 Mar 2010 - 11:53[/quote]
I think this is the closest thing to a flame I ever saw come from you. xD
mitsubaru
01 Mar 2010 - 12:59