
Information on Wizards can be found here
Skills
Storm
Tier 1: Storm
Charged Bolt
* Launch a volley of 3 electric bolts that deal 1-8 lightning damage each. Critical hits from lightning damage stun targets for 2 seconds.
* Mana Cost: 8
Thunderstruck
* Increases the critical hit chance of all lightning spells by 10%. Critical hits from lightning damage stun targets for 2 seconds.
Empowered Magic (Passive)
* Increases the effect of Willpower on your spell damage by 30%.
Lightning Speed (Passive)
* Increases the casting speed by 3%
Tier 2: Storm (5 Skill points required)
Storm Armor
* Mana Cost: 15
* Surround yourself in electrical energy. Electric bolts are automatically fired at all attackers for 1 to 8 damage.
Frost Nova
* Mana Cost: 25
* Cooldown: 12 seconds
* An explosion of ice pelts nearby enemies for 1-3 cold damage. Has an additional 25% chance of a critical hit. Critical hits from cold damage freeze targets.
Deep Freeze (Passive)
* Increases the critical hit chance of all cold spells by 5%. Critical hits from cold damage freeze targets.
Power Armor (Passive)
* Increases the damage dealt by your Storm Armor charged bolts by 10%.
Static Charge (Passive)
* Converts 5% of all damage taken into mana.
Tier 3: Storm (10 Skill points required)
Electrocute
* Mana Cost: 8
* Lightning arcs from the Wizard's fingertips towards enemies, electrocuting them for 4-5 damage. Electrocute affects up to 2 targets. Critical hits from lightning damages stun targets for 2 seconds.
Ray of Frost
* Mana Cost: 16 per second.
* Project a beam of cold energy that deals 6 cold damage per second. Critical hits from cold damage freeze targets.
Lethal Energy
* Increases the chance to score critical hits with melee and spell attacks by 5%.
Improved Charged Bolt
* Increases the number of bolts released by your Charged Bolt spell by 1.
Static Charge
* Converts 5% of all damage taken into mana. Mana Cost: 8
* Lightning arcs from the Wizard's fingertips towards enemies, electrocuting them for 4-5 damage. Electrocute affects up to 2 targets. Critical hits from lightning damages stun targets for 2 seconds.
Ray of Frost
* Mana Cost: 16 per second.
* Project a beam of cold energy that deals 6 cold damage per second. Critical hits from cold damage freeze targets.
Lethal Energy (Passive)
* Increases the chance to score critical hits with melee and spell attacks by 5%.
Improved Charged Bolt (Passive)
* Increases the number of bolts released by your Charged Bolt spell by 1.
Static Charge (Passive)
* Converts 5% of all damage taken into mana.
Level 4 (15 Storm Skill Points Required)
Tier 4: Storm (15 Skill points required)
Blizzard
* Mana Cost: 70
* Call down shards of ice to pelt an area dealing 6-10 cold damage per second for 3 seconds. Critical hits from cold damage freeze targets.
Storm Power (Passive)
* Increases damage of all lightning and ice spells. Not implemented yet.
Epic Storms (Passive)
* Increases the size of Blizzard and number of twisters you can have for your energy twister. Not implemented yet.
Shattering Ice (Passive)
Frozen targets take 2 additional damage from all attacks while frozen. Not implemented yet.
Arcane
Tier 1: Arcane
Magic Missile
* Mana Cost: 8
* Fire 1 missile(s) of energy at your enemies causing 7-13 arcane damage to them. Critical hits from arcane damage silence targets for 4 seconds.
Arcane Power (Passive)
* Increases all arcane damage by 30%.
Efficient Magics (Passive)
* Lowers the mana cost of all spells by 3%.
Penetrating Spells (Passive)
* Reduces the resistance of your targets to your spells by 8%.
Tier 2: Arcane (5 Skill points required)
Disintegrate
* Mana Cost: 12 per second
* Emanate a beam of pure energy dealing 10 arcane damage per second. Damage is modified to 80% each time the beam passes through a target. Critical hits from arcane damage silence targets for 4 seconds.
Wave of Force
* Mana Cost: 25
* Project a wave of force outwards, repelling enemies and projectiles and dealing 1-8 damage.
Arcane Armor (Passive)
* While your Storm Armor, Stone Skin or Temporal Armor spells are active, your armor is increased by 20%.
Arcane Weakness (Passive)
* Enemies damage by your arcane spells are affected with Arcane Weakness, increasing damage taken by 10% for 5 seconds.
Arcane Speed (Passive)
* Reduces the cooldown of all Arcane spells by 9%.
Tier 3: Arcane (10 Skill points required)
Arcane Orb
* Mana Cost: 18
* An orb of pure energy explodes on contact dealing 12-16 arcane damage to all enemies in the blast area. Critical hits from arcane damage silences targets for 4 seconds.
Slow Time
* Mana Cost: 20
* Warp space and time, slowing nearby monsters and projectiles.
* Enemy attack cooldown increase: 1 second(s)
Arcane Distortion (Passive)
Enemies damaged by your arcane spells are slowed by 35% for 3 seconds.
Mana Recovery (Passive)
* Enemies have a 7% chance ot drop a mana globe that will return 25% of maximum mana when picked up.
Improved Magic Missile (Passive)
* Increases the number of missiles launched by your Magic MIssile spell by 1 and increases their damage by 8%.
Tier 4: Arcane (15 Skill points required)
Temporal Armor
* Mana Cost: Unknown
* Surrounds the wizard in a protective shell that stops all damage from an attack every 6 seconds. The shell dissipates after absorbing 12 attacks. Not implemented yet.
Teleport
* Mana Cost: 23
* Teleport to the selected location up to 40 feet away.
Greater Mana (Passive)
* Increases the maximum mana by 12%.
Mana Burst (Passive)
* Increases the damage of any spell cast from full mana by 25%. Not implemented yet.
Runic Might (Passive)
* Increases the effect of all runes. Not implemented yet.
Conjure
Tier 1: Conjure
Spectral Blade
* Mana Cost: 7
* Summons a spectral blade that strikes each enemy in front of the Wizard 3 times causing 1-5 physical damage with each hit.
Spell Speed (Passive)
* Increases the speed of your Magic Missile projectiles by 8%
Damage Resistant (Passive)
* Increases armor by 5% and all resistances by 4%.
Weapon Mastery (Passive)
* Increase physical damage done by all weapons by 15%.
Tier 2: Conjure (5 Skill points required)
Stone Skin
* Mana Cost: 12
* Shield yourself with rock and stone, absorbing 30 damage. Lasts 8 seconds.
Cooldown: 15 seconds.
Mirror Image
* Mana Cost: 18
* Create an illusionary duplicate of yourself that lasts for 8 seconds.
Conjured Armor (Passive)
* Magical armor surrounds the wizard, increasing block chance by 2%.
Conjured Health (Passive)
* Increases total health by 8% and the health of your conjured images by 12%.
Tier 3: Conjure (10 Skill points required)
Meteor Storm
* Mana Cost: 12 per second
* Meteorites pelt the targeted region dealing 10 to 20 damage per second.
Acid Cloud
* Mana Cost: 15
* Drop a deluge of acid on the targeted area. Deals an initial 1-4 poison damage followed by 4-8 poison damage per second to enemies who remain in the area.
Conjured Power (Passive)
* Increased damage done by spells by 1% for every 10 points of vitality.
Conjuring Duration (Passive)
* Increases the duration of your Stone Skin and Acid cloud spells by 1 second and the duration of your mirror image images by 2 seconds.
Improved Spectral Blade (Passive)
* Increases the damage of Spectral Blade by 14%.
Tier 4: Conjure (15 Skill points required)
Hydra
Mana Cost: ?
* Creates a multi-headed beast that attacks your enemies with bolts of fire.
Magic Weapon
* Mana Cost: 10
* Imbue your weapon with magical energy granting it increased damage.
Magical Impact (Passive)
Increases damage of all spells by 15% of your weapon damage.
Slowing Strikes (Passive)
* Enemies damaged by your melee attacks, Spectral Blade or Magic Weapon have their movement speed reduced by 30% and their attack speed reduced by 20% for 4 seconds.
Armor Piercing (Passive)
* Conjured and physical damage decreases the armor of armored enemies.

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