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Wizard Discussion Topic Rate Topic: -----

#1 User offline   neeks. Icon

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Posted 02 November 2009 - 12:30 AM


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Information on Wizards can be found here

Skills

Storm


Tier 1: Storm
Charged Bolt
* Launch a volley of 3 electric bolts that deal 1-8 lightning damage each. Critical hits from lightning damage stun targets for 2 seconds.
* Mana Cost: 8

Thunderstruck
* Increases the critical hit chance of all lightning spells by 10%. Critical hits from lightning damage stun targets for 2 seconds.

Empowered Magic (Passive)
* Increases the effect of Willpower on your spell damage by 30%.

Lightning Speed (Passive)
* Increases the casting speed by 3%



Tier 2: Storm (5 Skill points required)
Storm Armor
* Mana Cost: 15
* Surround yourself in electrical energy. Electric bolts are automatically fired at all attackers for 1 to 8 damage.

Frost Nova
* Mana Cost: 25
* Cooldown: 12 seconds
* An explosion of ice pelts nearby enemies for 1-3 cold damage. Has an additional 25% chance of a critical hit. Critical hits from cold damage freeze targets.

Deep Freeze (Passive)
* Increases the critical hit chance of all cold spells by 5%. Critical hits from cold damage freeze targets.

Power Armor (Passive)
* Increases the damage dealt by your Storm Armor charged bolts by 10%.

Static Charge (Passive)
* Converts 5% of all damage taken into mana.



Tier 3: Storm (10 Skill points required)
Electrocute
* Mana Cost: 8
* Lightning arcs from the Wizard's fingertips towards enemies, electrocuting them for 4-5 damage. Electrocute affects up to 2 targets. Critical hits from lightning damages stun targets for 2 seconds.

Ray of Frost
* Mana Cost: 16 per second.
* Project a beam of cold energy that deals 6 cold damage per second. Critical hits from cold damage freeze targets.

Lethal Energy
* Increases the chance to score critical hits with melee and spell attacks by 5%.

Improved Charged Bolt
* Increases the number of bolts released by your Charged Bolt spell by 1.

Static Charge

* Converts 5% of all damage taken into mana. Mana Cost: 8
* Lightning arcs from the Wizard's fingertips towards enemies, electrocuting them for 4-5 damage. Electrocute affects up to 2 targets. Critical hits from lightning damages stun targets for 2 seconds.

Ray of Frost
* Mana Cost: 16 per second.
* Project a beam of cold energy that deals 6 cold damage per second. Critical hits from cold damage freeze targets.

Lethal Energy (Passive)
* Increases the chance to score critical hits with melee and spell attacks by 5%.

Improved Charged Bolt (Passive)
* Increases the number of bolts released by your Charged Bolt spell by 1.

Static Charge (Passive)
* Converts 5% of all damage taken into mana.
Level 4 (15 Storm Skill Points Required)



Tier 4: Storm (15 Skill points required)
Blizzard
* Mana Cost: 70
* Call down shards of ice to pelt an area dealing 6-10 cold damage per second for 3 seconds. Critical hits from cold damage freeze targets.

Storm Power (Passive)
* Increases damage of all lightning and ice spells. Not implemented yet.

Epic Storms (Passive)
* Increases the size of Blizzard and number of twisters you can have for your energy twister. Not implemented yet.

Shattering Ice (Passive)
Frozen targets take 2 additional damage from all attacks while frozen. Not implemented yet.




Arcane


Tier 1: Arcane
Magic Missile
* Mana Cost: 8
* Fire 1 missile(s) of energy at your enemies causing 7-13 arcane damage to them. Critical hits from arcane damage silence targets for 4 seconds.

Arcane Power (Passive)
* Increases all arcane damage by 30%.

Efficient Magics (Passive)
* Lowers the mana cost of all spells by 3%.

Penetrating Spells (Passive)
* Reduces the resistance of your targets to your spells by 8%.



Tier 2: Arcane (5 Skill points required)
Disintegrate
* Mana Cost: 12 per second
* Emanate a beam of pure energy dealing 10 arcane damage per second. Damage is modified to 80% each time the beam passes through a target. Critical hits from arcane damage silence targets for 4 seconds.

Wave of Force
* Mana Cost: 25
* Project a wave of force outwards, repelling enemies and projectiles and dealing 1-8 damage.

Arcane Armor (Passive)
* While your Storm Armor, Stone Skin or Temporal Armor spells are active, your armor is increased by 20%.

Arcane Weakness (Passive)
* Enemies damage by your arcane spells are affected with Arcane Weakness, increasing damage taken by 10% for 5 seconds.

Arcane Speed (Passive)
* Reduces the cooldown of all Arcane spells by 9%.



Tier 3: Arcane (10 Skill points required)
Arcane Orb
* Mana Cost: 18
* An orb of pure energy explodes on contact dealing 12-16 arcane damage to all enemies in the blast area. Critical hits from arcane damage silences targets for 4 seconds.

Slow Time
* Mana Cost: 20
* Warp space and time, slowing nearby monsters and projectiles.
* Enemy attack cooldown increase: 1 second(s)

Arcane Distortion (Passive)
Enemies damaged by your arcane spells are slowed by 35% for 3 seconds.

Mana Recovery (Passive)
* Enemies have a 7% chance ot drop a mana globe that will return 25% of maximum mana when picked up.

Improved Magic Missile (Passive)
* Increases the number of missiles launched by your Magic MIssile spell by 1 and increases their damage by 8%.



Tier 4: Arcane (15 Skill points required)
Temporal Armor
* Mana Cost: Unknown
* Surrounds the wizard in a protective shell that stops all damage from an attack every 6 seconds. The shell dissipates after absorbing 12 attacks. Not implemented yet.

Teleport
* Mana Cost: 23
* Teleport to the selected location up to 40 feet away.

Greater Mana (Passive)
* Increases the maximum mana by 12%.

Mana Burst (Passive)
* Increases the damage of any spell cast from full mana by 25%. Not implemented yet.

Runic Might (Passive)
* Increases the effect of all runes. Not implemented yet.



Conjure

Tier 1: Conjure
Spectral Blade
* Mana Cost: 7
* Summons a spectral blade that strikes each enemy in front of the Wizard 3 times causing 1-5 physical damage with each hit.

Spell Speed (Passive)
* Increases the speed of your Magic Missile projectiles by 8%

Damage Resistant (Passive)
* Increases armor by 5% and all resistances by 4%.

Weapon Mastery (Passive)
* Increase physical damage done by all weapons by 15%.



Tier 2: Conjure (5 Skill points required)
Stone Skin
* Mana Cost: 12
* Shield yourself with rock and stone, absorbing 30 damage. Lasts 8 seconds.
Cooldown: 15 seconds.

Mirror Image
* Mana Cost: 18
* Create an illusionary duplicate of yourself that lasts for 8 seconds.

Conjured Armor (Passive)
* Magical armor surrounds the wizard, increasing block chance by 2%.

Conjured Health (Passive)
* Increases total health by 8% and the health of your conjured images by 12%.


Tier 3: Conjure (10 Skill points required)
Meteor Storm
* Mana Cost: 12 per second
* Meteorites pelt the targeted region dealing 10 to 20 damage per second.

Acid Cloud
* Mana Cost: 15
* Drop a deluge of acid on the targeted area. Deals an initial 1-4 poison damage followed by 4-8 poison damage per second to enemies who remain in the area.

Conjured Power (Passive)
* Increased damage done by spells by 1% for every 10 points of vitality.

Conjuring Duration (Passive)
* Increases the duration of your Stone Skin and Acid cloud spells by 1 second and the duration of your mirror image images by 2 seconds.

Improved Spectral Blade (Passive)
* Increases the damage of Spectral Blade by 14%.



Tier 4: Conjure (15 Skill points required)
Hydra
Mana Cost: ?
* Creates a multi-headed beast that attacks your enemies with bolts of fire.

Magic Weapon
* Mana Cost: 10
* Imbue your weapon with magical energy granting it increased damage.

Magical Impact (Passive)
Increases damage of all spells by 15% of your weapon damage.

Slowing Strikes (Passive)
* Enemies damaged by your melee attacks, Spectral Blade or Magic Weapon have their movement speed reduced by 30% and their attack speed reduced by 20% for 4 seconds.

Armor Piercing (Passive)
* Conjured and physical damage decreases the armor of armored enemies.

We fight the long war, not through vain notions of duty and honour, but through a far purer purpose: hatred. At the height of our glory we were betrayed and cast out by our kin. Guilliman, Dorn, Sanguinius - these are names I curse. Horus, Perturabo, Angron - these are names I revere, names I would follow to the very end. It is this hatred that has sustained me through the long millennia. I tend it with bitterness. I nurture it with the deaths of my former brothers. For I know that when the end is upon us and Horus is returned, then the false emperor shall be cast down from his sepulchral Golden Throne, and we shall take our rightful place at the side of Horus, the true Emperor of Mankind.

Ferrous Ironclaw - Warsmith of the Iron Warriors Second Grand Company
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#2 User offline   Mizkipz Icon

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Posted 02 November 2009 - 01:17 AM

Where did you get these stuffs? =P

Anyways, I love the new Wizard, she's more versatile than the old Sorceress, and she's hell of a hottie, too. I can see that some Sorceress spells are visible to the Wizard, perhaps they learned from the same spell books LOL
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#3 User offline   neeks. Icon

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Posted 02 November 2009 - 02:06 AM

Quote

she's hell of a hottie

Exactly why I did her first. I didn't DO her, but I made her.. Stuff.
Uh, I googled it and recompiled it into a simpler-to-read guide for spells. Oh, you're a mod?
We fight the long war, not through vain notions of duty and honour, but through a far purer purpose: hatred. At the height of our glory we were betrayed and cast out by our kin. Guilliman, Dorn, Sanguinius - these are names I curse. Horus, Perturabo, Angron - these are names I revere, names I would follow to the very end. It is this hatred that has sustained me through the long millennia. I tend it with bitterness. I nurture it with the deaths of my former brothers. For I know that when the end is upon us and Horus is returned, then the false emperor shall be cast down from his sepulchral Golden Throne, and we shall take our rightful place at the side of Horus, the true Emperor of Mankind.

Ferrous Ironclaw - Warsmith of the Iron Warriors Second Grand Company
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#4 User offline   Mizkipz Icon

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Posted 02 November 2009 - 02:15 AM

Iyup, now I'm a mod. =P

She'll be the first character I'll ever play. Probably will be into Arcane for pure caster or Conjure for an attacker hybrid.
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#5 User offline   neeks. Icon

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Posted 02 November 2009 - 02:25 AM

Same. I wanna try a lightning-mage. Sizzling.
We fight the long war, not through vain notions of duty and honour, but through a far purer purpose: hatred. At the height of our glory we were betrayed and cast out by our kin. Guilliman, Dorn, Sanguinius - these are names I curse. Horus, Perturabo, Angron - these are names I revere, names I would follow to the very end. It is this hatred that has sustained me through the long millennia. I tend it with bitterness. I nurture it with the deaths of my former brothers. For I know that when the end is upon us and Horus is returned, then the false emperor shall be cast down from his sepulchral Golden Throne, and we shall take our rightful place at the side of Horus, the true Emperor of Mankind.

Ferrous Ironclaw - Warsmith of the Iron Warriors Second Grand Company
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#6 User offline   Charade Icon

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Posted 09 November 2009 - 04:46 PM

She looks like your standard, run of the mill spellcaster so far, but from what I've seen her spells are much more interesting than the old sorceress and such. Definitely looking forward to using her.
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#7 User offline   neeks. Icon

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Posted 10 November 2009 - 12:00 AM

There isn't really much room for spellcasters, since, going by their names, they probably fight only with spells. So the only unique thing that they can have are their spells.

Aye, I know how you feel. :)
We fight the long war, not through vain notions of duty and honour, but through a far purer purpose: hatred. At the height of our glory we were betrayed and cast out by our kin. Guilliman, Dorn, Sanguinius - these are names I curse. Horus, Perturabo, Angron - these are names I revere, names I would follow to the very end. It is this hatred that has sustained me through the long millennia. I tend it with bitterness. I nurture it with the deaths of my former brothers. For I know that when the end is upon us and Horus is returned, then the false emperor shall be cast down from his sepulchral Golden Throne, and we shall take our rightful place at the side of Horus, the true Emperor of Mankind.

Ferrous Ironclaw - Warsmith of the Iron Warriors Second Grand Company
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#8 User offline   Anön Icon

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Posted 15 November 2009 - 04:42 AM

Arcane type is nice for support. My god I can't wait to play Diablo 3 after reading all the classes. :(
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#9 User offline   Kwiz Icon

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Posted 20 November 2009 - 02:44 PM

Can't wait to start play the Wizard!
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#10 User offline   Anön Icon

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Posted 20 November 2009 - 08:56 PM

Can the Hydra on the Conjure Tier move or is it stationary?
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#11 User offline   neeks. Icon

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Posted 03 December 2009 - 12:05 AM

Not sure of it yet. I do think it'll be stationary though.

:mellow:
We fight the long war, not through vain notions of duty and honour, but through a far purer purpose: hatred. At the height of our glory we were betrayed and cast out by our kin. Guilliman, Dorn, Sanguinius - these are names I curse. Horus, Perturabo, Angron - these are names I revere, names I would follow to the very end. It is this hatred that has sustained me through the long millennia. I tend it with bitterness. I nurture it with the deaths of my former brothers. For I know that when the end is upon us and Horus is returned, then the false emperor shall be cast down from his sepulchral Golden Throne, and we shall take our rightful place at the side of Horus, the true Emperor of Mankind.

Ferrous Ironclaw - Warsmith of the Iron Warriors Second Grand Company
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#12 User offline   Anön Icon

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Posted 05 December 2009 - 06:52 AM

Well that fails, they should've made a tier with elemental summons. ;)
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#13 User offline   neeks. Icon

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Posted 08 December 2009 - 05:38 AM

If they made a pure-summon tier, wouldn't be be a little over powered?
Creating 7 big, ugly brutes and beating the pants out a group of monsterlings.
We fight the long war, not through vain notions of duty and honour, but through a far purer purpose: hatred. At the height of our glory we were betrayed and cast out by our kin. Guilliman, Dorn, Sanguinius - these are names I curse. Horus, Perturabo, Angron - these are names I revere, names I would follow to the very end. It is this hatred that has sustained me through the long millennia. I tend it with bitterness. I nurture it with the deaths of my former brothers. For I know that when the end is upon us and Horus is returned, then the false emperor shall be cast down from his sepulchral Golden Throne, and we shall take our rightful place at the side of Horus, the true Emperor of Mankind.

Ferrous Ironclaw - Warsmith of the Iron Warriors Second Grand Company
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