<?xml version="1.0" encoding="UTF-8" ?>
<rss version="2.0">
<channel>
	<title>Last 10 Submissions RSS Feed</title>
	<link><![CDATA[http://www.fanaticnetworks.com/forums/index.php?app=downloads&module=search&section=search&do=last_ten]]></link>
	<pubDate>Thu, 29 Jul 2010 16:06:42 +0000</pubDate>
	<ttl>1800</ttl>
	<description>This is the RSS feed of the last ten file submissions accepted into our database.  This RSS feed is always up to date as it is dynamically updated.</description>
	<item>
		<title>DotA v6.68b</title>
		<link><![CDATA[http://www.fanaticnetworks.com/forums/index.php?app=downloads&showfile=16]]></link>
		<description><![CDATA[Full changelog can be found <a href='http://www.fanaticnetworks.com/forums/topic/4038-dota-v6-68b/' target='_blank' class='bbc_url' title='External link' rel='nofollow'>here</a>.]]></description>
		<pubDate>Thu, 29 Jul 2010 11:10:32 +0000</pubDate>
		<guid isPermaLink="false">16</guid>
	</item>
	<item>
		<title>DotA v6.68</title>
		<link><![CDATA[http://www.fanaticnetworks.com/forums/index.php?app=downloads&showfile=15]]></link>
		<description><![CDATA[Finally it's arrived! After months of waiting we are graced with DotA (no longer Allstars) v6.68! With 4 (really imbalanced) new heroes, 2 new items, and an obscene amount of changes, including the meta-game altering Reliable Gold system, 6.68 is sure to bring epic changes to the DotA scene. Go defend your Ancients!<br />
<br />
Full changelog can be found here: <a href='http://www.playdota.com/changelogs/6.68' target='_blank' class='bbc_url' title='External link' rel='nofollow'>changelog</a>]]></description>
		<pubDate>Wed, 28 Jul 2010 05:16:58 +0000</pubDate>
		<guid isPermaLink="false">15</guid>
	</item>
	<item>
		<title>DotA Allstars v6.67c</title>
		<link><![CDATA[http://www.fanaticnetworks.com/forums/index.php?app=downloads&showfile=14]]></link>
		<description><![CDATA[Full changelog can be found <a href='http://www.fanaticnetworks.com/forums/index.php?showtopic=2677' target='_blank' class='bbc_url' title='External link' rel='nofollow'>here</a>.]]></description>
		<pubDate>Wed, 31 Mar 2010 06:12:40 +0000</pubDate>
		<guid isPermaLink="false">14</guid>
	</item>
	<item>
		<title>DotA Allstars v6.67b</title>
		<link><![CDATA[http://www.fanaticnetworks.com/forums/index.php?app=downloads&showfile=13]]></link>
		<description><![CDATA[<span style='font-size: 13px;'><strong class='bbc'>CHANGELOG</strong></span><br />
<br />
* Fixed some important bugs from the last patch]]></description>
		<pubDate>Fri, 26 Mar 2010 08:09:54 +0000</pubDate>
		<guid isPermaLink="false">13</guid>
	</item>
	<item>
		<title>DotA Allstars v6.67</title>
		<link><![CDATA[http://www.fanaticnetworks.com/forums/index.php?app=downloads&showfile=12]]></link>
		<description><![CDATA[Full changelog can be found <a href='http://www.fanaticnetworks.com/forums/index.php?showtopic=2612' target='_blank' class='bbc_url' title='External link' rel='nofollow'><span class='bbc_underline'>here</span></a>.]]></description>
		<pubDate>Thu, 25 Mar 2010 07:19:50 +0000</pubDate>
		<guid isPermaLink="false">12</guid>
	</item>
	<item>
		<title>DotA Allstars v6.66b</title>
		<link><![CDATA[http://www.fanaticnetworks.com/forums/index.php?app=downloads&showfile=11]]></link>
		<description><![CDATA[<strong class='bbc'>File Name:</strong> DotA Allstars v6.66b<br />
<strong class='bbc'>File Category:</strong> DotA Allstars<br />
<br />
<br />
<hr class='bbc' /><br />
<br />
<span style='font-size: 13px;'><strong class='bbc'>CHANGELOG</strong></span><br />
<br />
* Fixed a major exploit recently discovered<br />
<br />
* Recoded Bounty Hunter's wind walk damage bonus as to not require two separate attacks to trigger his new passive<br />
<br />
* Some Doombringer nerfs:<br />
<div class='bbc_spoiler'>
	<input type='button' class='bbc_spoiler_show' value='Show' /><br />
	<div class='bbc_spoiler_wrapper'><div class='bbc_spoiler_content' style="display:none;">- Reduced base armor by 2<br />
- Reduced base movement speed by 10<br />
- Increased Scorched Earth cooldown from 60/50/40/30 to 60/55/50/45</div></div>
</div>
<br />
<br />
* Readjusted the Divine Rapier pickup rules to prevent some abuses. <br />
<div class='bbc_spoiler'>
	<input type='button' class='bbc_spoiler_show' value='Show' /><br />
	<div class='bbc_spoiler_wrapper'><div class='bbc_spoiler_content' style="display:none;">If the first time the item is lost from its original owner it is picked up by an allied hero, it becomes muted (no damage) until it returns to its owner. It has the same rules as the previous version when an enemy is carrying it. Here are the complete rapier rules to clarify:<br />
- "Original Rapier" has two modes, active and muted. It is active (bonus damage, droppable) when carried by the owner and muted (no damage, droppable) when carried by an ally<br />
- "Free Rapier" is the item state that occurs when an enemy acquires it. This is a permanent transformation for the item. It will always provide bonus damage and will always be undroppable, regardless of how it switches sides back and forth afterwards. This is the same as the previous patch.<br />
Summary: The primary change that is done here is that a hero cannot intentionally pool the rapier to his ally.</div></div>
</div>
<br />
<br />
* -unlock now requires a majority vote before the gold and items of a leaver will be released. As a reminder, once a hero is unlocked, it cannot be switched.<br />
<br />
* Added a 15 second wait period before the drafting begins in -CD to give both teams a chance to look at the heroes.<br />
<br />
* Renamed the controlon/off commands to be clearer which is which. They are now -disableselection (-ds) and -enableselection (-es)<br />
<br />
<br />
* Various map optimizations<br />
* Fixed an old recipe fusing exploit with leaver items that could result in crashes<br />
* Fixed Essence Shift on units that change form<br />
* Fixed a couple of bugs with Dark Pact debuff<br />
* Added replay data for creep kills/denies (at time intervals,<br />
format: "CSK"+I2S(PlayerID),value and "CSD"+I2S(PlayerID),value)<br />
* Fixed various tooltips<br />
* Fixed gold not being split after using -unlock when someone leaves via -kickafk<br />
* Fixed being able to -unlock while a switch vote is ongoing<br />
* Fixed some spells incorrectly triggering Magic Stick/Essence Aura (Devoured Neutral Troll Priests Heal, Radiance Swap, etc)<br />
* Fixed some -CD language text issues as well as some missing parser information<br />
* Fixed Arcane Ring recipe purchase hotkey<br />
* Fixed some potential Basher bugs on some levels of Spirit Bear<br />
* Fixed an abuse possible with one hero carrying multiple Urn of Shadows<br />
* Fixed the second Forged Spirit from being added to your control despite having control helper turned off<br />
* Fixed a bug with -switch when you have Rapier (that you don't own) on you<br />
* Fixed a few other misc minor bugs]]></description>
		<pubDate>Thu, 25 Feb 2010 08:59:11 +0000</pubDate>
		<guid isPermaLink="false">11</guid>
	</item>
	<item>
		<title>DotA Allstars v6.66</title>
		<link><![CDATA[http://www.fanaticnetworks.com/forums/index.php?app=downloads&showfile=10]]></link>
		<description><![CDATA[<strong class='bbc'>File Name:</strong> DotA Allstars v6.66<br />
<strong class='bbc'>File Category:</strong> DotA Allstars<br />
<br />
<hr class='bbc' /><br />
<br />
<div class='bbc_center'><span style='font-size: 17px;'>CHANGELOG, AS BY ICEFROG</span></div><br />
<br />
<span style='font-size: 13px;'><strong class='bbc'>#######<br />
HEROES<br />
#######</strong></span><br />
<br />
<strong class='bbc'>Batrider</strong><br />
- Flaming Lasso cooldown decreased from 130/90/50 to 90/70/50<br />
<br />
<strong class='bbc'>Beastmaster</strong><br />
- Wild Axes now properly hits invisible units<br />
<br />
<strong class='bbc'>Bounty Hunter</strong><br />
- Jinada cooldown improved from 22/17/12/7 to 21/16/11/6<br />
<br />
<strong class='bbc'>Clockwerk</strong><br />
- Rocket Flare cooldown decreased from 30/25/20/15 to 20/18/16/14<br />
<br />
<strong class='bbc'>Dirge</strong><br />
- Added Aghanim's Scepter for Undying.<br />
<div class='bbc_spoiler'>
	<input type='button' class='bbc_spoiler_show' value='Show' /><br />
	<div class='bbc_spoiler_wrapper'><div class='bbc_spoiler_content' style="display:none;">Regular Plague Aura<br />
- Plague Aura amplifies up to 20% / 25% / 30% max and heals for 6% of heroes and 2% of creeps<br />
<br />
Scepter Upgraded Plague Aura<br />
- Plague Aura amplifies up to 25% / 30% / 35% and heals for 10% of heroes and 3% of creeps</div></div>
</div>
<br />
<br />
<strong class='bbc'>Doom Bringer</strong><br />
- Reworked and rebalanced most of his abilities<br />
<div class='bbc_spoiler'>
	<input type='button' class='bbc_spoiler_show' value='Show' /><br />
	<div class='bbc_spoiler_wrapper'><div class='bbc_spoiler_content' style="display:none;">Old Devour:<br />
===========<br />
Creeps: Up to level 1/2/4/6<br />
Bonus Gold: 10/20/30/40<br />
cd: 30/25/20/15<br />
manacost: 50/45/40/35<br />
<br />
New Devour:<br />
===========<br />
Creeps: Up to level 2/4/5/6<br />
Bonus Gold: 40/60/80/100<br />
cd: 60/55/50/45<br />
manacost: 60<br />
<br />
Gains the abilities of the target neutral creep has until you devour another creep with abilities to replace it<br />
<br />
Old Scorched Earth:<br />
====================<br />
Large aoe castable.<br />
<br />
MS Bonus: 10/15/20/30%<br />
AS Bonus: 10/15/20/30%<br />
Deals: 1/2/3/4 dps<br />
Heals: 1/2/3/4 dps<br />
<br />
Duration: 20<br />
CD: 10<br />
Manacost: 60<br />
Cast Range: 800<br />
AOE: 700<br />
<br />
New Scorched Earth:<br />
====================<br />
Temporary effect around you. Earth is scorched wherever you are walking.<br />
<br />
MS Bonus: 20%<br />
Damage: 15/20/25/30<br />
Heals: 15/20/25/30<br />
<br />
Duration: 8/10/12/14<br />
Cooldown: 60/50/40/30<br />
Manacost: 60<br />
AOE: 600<br />
<br />
Old Doom:<br />
==========<br />
Regular<br />
-Duration: 12/14/16<br />
-DPS: 40/60/80<br />
-Cooldown: 160/130/100<br />
<br />
Scepter<br />
-Duration: 14/16/18<br />
-DPS: 50/70/90<br />
-Cooldown: 90/80/70<br />
<br />
<br />
New Doom:<br />
==========<br />
Regular<br />
-Duration: 14<br />
-DPS: 30/50/70<br />
-Cooldown: 110<br />
<br />
Scepter<br />
-Duration: 14<br />
-DPS: 50/80/110<br />
-Cooldown: 90/80/70</div></div>
</div>
<br />
<br />
<strong class='bbc'> Earthshaker</strong><br />
- Echo Slam no longer counts corpses for damage Echo damage (They used to count them for partial damage)<br />
- Aftershock AoE from 280 to 300<br />
- Enchant Totem damage increased from 50/100/150/200 to 75/150/225/300<br />
- Added Aghanim's Scepter to Earthshaker's Echo Slam (echo bounces twice for each hero it hits)<br />
- Echo Slam's Echo damage increased from 35/45/65 to 40/55/70<br />
- Echo Slam's unit search aoe increased by 75 (this is not the damage aoe, just the initial unit search aoe)<br />
- Note: The main idea with most of these changes is to emphasis the timing aspect of the echo slam more. Some other buffs are done to compensate for the reduced power from the corpse count loss.<br />
<br />
<strong class='bbc'>Enchantress</strong><br />
- Movement speed increased from 295 to 305<br />
- Enchant's slow effect increased from 10/20/30/40% to 20/30/40/50%<br />
- Enchant's slow effect duration decreased from 7 to 5.5 seconds<br />
<br />
<strong class='bbc'>Faceless Void</strong><br />
- Timewalk slow increased from 10/20/30/40% to 25/30/35/40%<br />
- Timewalk cooldown rebalanced from 13 to 19/17/15/13<br />
<br />
<strong class='bbc'>Invoker</strong><br />
- Invoke cd from 30/25/12/5 cd to 22/17/12/5<br />
- Invoke manacost from 20/50/80/110 to 20/40/60/80<br />
- Alacrity bonus damage increased from 20-80 to 30-90<br />
- Alacrity duration increased from 8 to 9<br />
- Chaos Meteor damage improved:<br />
Main damage from 40-130 to 55-145 every 0.5 seconds<br />
Burn damage from 8-26 to 11-29 per second<br />
- Cold Snap now applies an initial ministun on cast<br />
- Forged Spirits Armor is now based on Exort and Range is now based on Quas<br />
- Ghost Walk manacost reduced from 300 to 200<br />
- Ghost Walk slow rescaled from 10-40% to 20-40%<br />
- Ice Wall manacost increased from 125 to 175<br />
- Ice Wall cooldown increased from 20 to 25<br />
- Sun Strike damage rescaled from 75-450 to 100-475<br />
- Tornado range increased from 700-3100 -&gt; 800-3200<br />
- Tornado duration increased from 0.6-2.2 -&gt; 0.8-2.5<br />
- Tornado damage increased from max of 375 to 400<br />
- Quas per instance regen from 0.75 to 1<br />
<br />
<strong class='bbc'>Juggernaut</strong><br />
- Blade Fury cooldown reduced from 30 to 30/28/26/24<br />
<br />
<strong class='bbc'>Kaldr</strong><br />
- Cold Feet manacost increased from 90 to 90/100/110/120<br />
- Ice Blast impact delay is a little slower now<br />
- Ice Blast no longer pierces Shallow Grave<br />
- Ice Blast debuff is now purgable<br />
<br />
<strong class='bbc'>Ogre Magi</strong><br />
- Fireblast Multicast upgraded cooldown improved from 15/12/9/6 to 12/10/8/6<br />
<br />
<strong class='bbc'>Obsidian Destroyer</strong><br />
- Essence Aura no longer has a lower chance to trigger when autocasting Arcane Orb<br />
<br />
<strong class='bbc'>Priestess of the Moon</strong><br />
- Moonlight Shadow manacost from 200/250/300 to a constant 175<br />
<br />
<strong class='bbc'>Pugna</strong><br />
- Decrepify cast range increased from 550 to 550/600/650/700<br />
<br />
<strong class='bbc'>Queen of Pain</strong><br />
- Scream of Pain now affects Decrepified units<br />
<br />
<strong class='bbc'>Spirit Breaker</strong><br />
- Nether Strike now makes Spirit Breaker magic immune for the second that he is fading out during its cast<br />
- Charge of Darkness decreased manacost from 120 to 75<br />
- Charge of Darkness cast mechanic reworked<br />
<div class='bbc_spoiler'>
	<input type='button' class='bbc_spoiler_show' value='Show' /><br />
	<div class='bbc_spoiler_wrapper'><div class='bbc_spoiler_content' style="display:none;">Charge of Darknessnow charges up in place for up to 4 seconds and then you move out at a speed relative to how long you charged it for. (Total movement bonus is the same as before, it just depends on chargeup time now instead of increasing slowly over time)</div></div>
</div>
<br />
<br />
 <strong class='bbc'>Slark</strong><br />
- Pounce Leash now gets removed if the target blinks or teleports away<br />
- Shadow Dance passive no longer works if Slark is Doomed<br />
<br />
<strong class='bbc'>Ursa Warrior</strong><br />
- Undid previous cast animation change on Overpower<br />
- Fixed a bug in the recent Overpower rewrite that prevented it from being removed by purge/euls<br />
<br />
<strong class='bbc'>Visage</strong><br />
- Soul Assumption damage per charge decreased from 130 to 110<br />
- Soul Assumption manacost from 100/120/140/160 to 100<br />
- Soul Assumption cooldown from 7/6/5/4 to 4<br />
- Familiars Bounty reduced from 150 to 100<br />
- Familiars now magic reduction from 70/95/95% to 95% at all levels<br />
- Familiars bonus damage attack count increased from 6 to 7<br />
- Familiars now have a small (160) ranged attack instead of melee<br />
- Gravekeeper's Cloak recharge time improved from 14/12/10/8 to 10/9/8/7<br />
<br />
<strong class='bbc'>Warlock</strong><br />
- Fatal Bonds damage increased from 3.75/7.5/11.25/15% to 15%<br />
- Fatal Bonds link count reduced from 5 to 2/3/4/5<br />
<br />
<br />
<span style='font-size: 13px;'><strong class='bbc'>#####<br />
ITEMS<br />
#####</strong></span><br />
<br />
<strong class='bbc'> Aghanim's Scepter</strong><br />
- Added Undying and Earthshaker<br />
<br />
<strong class='bbc'>Divine Rapier</strong><br />
- Can no longer be destroyed by attacking the item<br />
- If a player other than the original owner of the Rapier picks it up, they cannot drop it<br />
<br />
<strong class='bbc'>Force Staff</strong><br />
- Double clicking force staff now acts as if you clicked on yourself<br />
<br />
<strong class='bbc'>Maelstrom & Mjollnir</strong><br />
- Increased max bounces from 3 to 4<br />
<br />
<strong class='bbc'>Phase Boots</strong><br />
- Cooldown from 12 seconds to 10 seconds<br />
- Duration from 6 seconds to 5 seconds<br />
- Movement bonus from 10% to 12%<br />
<br />
<strong class='bbc'>Scroll of Town Portal</strong><br />
- Double clicking on scrolls now automatically targets your fountain<br />
<br />
<br />
<span style='font-size: 13px;'><strong class='bbc'>####################<br />
GAMEPLAY AND COSMETICS<br />
####################</strong></span><br />
<br />
* Switch now only works as long as the items of the leaver remain intact. Once someone leaves, the inventory of that hero becomes locked. Players can use an -unlock command, but once that is done switch cannot be used on that hero anymore. Once this feature is used enough to be considered stable, switch will be usable by default (-so mode won't be required) with the restrictions described above. The gold that the leaver is carrying is also frozen until the hero is either unlocked or swapped.<br />
<br />
* Added a new command, "-controloff"/"-controlon", to disable control help in the game (to prevent stuff like adding summoned units to your current selection: Invoker, Techies, Lanaya, etc)<br />
* Added a new test command to toggle creeps spawn off and on -spawnoff/-spawnon<br />
* Restored -mc, but with more detailed statistics to match up with the recently changed Multicast chance system<br />
* To prevent some abuses with -unstuck, it no longer works if your taking damage during the first few seconds after you enter the command<br />
<br />
* Doubled Satyr Trickerster manapool and purge manacost (primarily affects just stolen ability via Devour)<br />
* Fixed the teleport effects sometimes being visually on an angle<br />
* Fixed Nightcrawler status buff text format<br />
* Fixed Tango visual buff being slightly inaccurate (this is just a cosmetic improvement/fix)<br />
<br />
* Added a visual effect for allied players to indicate which creep you infesting<br />
* Added a new sound set for Furion (91160)<br />
* Added a new sound set for Clockwerk<br />
* Added a new visual effect for Spirit Lance<br />
* Added new charge icon for Soul Assumption (137459)<br />
* Disabled visual charge indication if the cooldown for Soul Assumption is not ready<br />
* Added a new overhead indictor for Soul Assumption (137459)<br />
* Added an visaul effect when Eclipse misses to help players keep track (109017)<br />
* Phantom Assassin images now have the proper fade visual effect (114120)<br />
* Improved Eyes In The Forest cast animation (95740)<br />
* Added new visual effect for Flesh Golem (51874)<br />
<br />
* Game mode status, rune messages and a few other misc strings are now externalized properly to allow for more flexible translation choices<br />
* Added replay parsing data for assists (Format: "Assist"+I2S(KillerId),DyingId)<br />
<br />
<br />
<span style='font-size: 13px;'><strong class='bbc'>#####<br />
BUGS<br />
#####</strong></span><br />
<br />
* Fixed a few areas where you could get stuck in using TP scrolls<br />
* Fixed Malefice not reliably working if the enemy is fogged<br />
* Fixed Last Word from firing off on the precast for Ice Blast and Unstable Concoction<br />
* Fixed Ice Blast indicator staying at edge of map until you release it<br />
* Fixed Ice Blast debuff from overriding Time Lapse<br />
* Fixed some Dark Pact bugs<br />
* Fixed Essence Shift from piercing Shallow Grave<br />
* Fixed Essence Shift sometimes not registering properly at high attack speeds<br />
* Fixed Murloc sometimes not attacking the pounced target<br />
* Fixed dispersion damage on creeps<br />
* Fixed bugs with Charge of Darkness interaction with euls and ghost scepter<br />
* Fixed some mac specific bugs]]></description>
		<pubDate>Thu, 25 Feb 2010 04:19:21 +0000</pubDate>
		<guid isPermaLink="false">10</guid>
	</item>
	<item>
		<title>DotA Allstars v6.65 Fix for Mac Users</title>
		<link><![CDATA[http://www.fanaticnetworks.com/forums/index.php?app=downloads&showfile=9]]></link>
		<description>Fix for Mac users.</description>
		<pubDate>Thu, 24 Dec 2009 06:23:12 +0000</pubDate>
		<guid isPermaLink="false">9</guid>
	</item>
	<item>
		<title>DotA Allstars v6.65</title>
		<link><![CDATA[http://www.fanaticnetworks.com/forums/index.php?app=downloads&showfile=8]]></link>
		<description><![CDATA[<a href='http://www.playdota.com/changelogs/6.65' target='_blank' class='bbc_url' title='External link' rel='nofollow'>http://www.playdota....elogs/6.65</a>]]></description>
		<pubDate>Wed, 23 Dec 2009 21:52:34 +0000</pubDate>
		<guid isPermaLink="false">8</guid>
	</item>
	<item>
		<title>DotA Allstars v6.64</title>
		<link><![CDATA[http://www.fanaticnetworks.com/forums/index.php?app=downloads&showfile=6]]></link>
		<description><![CDATA[=========<br />
Changelog<br />
=========<br />
<br />
Broodmother<br />
- Spin Web now shows a minimap icon<br />
<br />
Clockwerk<br />
- Armor decreased by 1<br />
<br />
Dark Seer<br />
- Ion Shell cast on an already affected unit will replace the old buff instead of stacking<br />
- Wall of Replica damage dealt when affecting an enemy hero increased from 125 to 150<br />
- Wall of Replica image damage increased from 60% to 70%<br />
<br />
Dazzle<br />
- Removed the extra vision on Weave that remains for 12/18/24 seconds. It now only reveals for a couple of seconds during the cast effect.<br />
<br />
Huskar<br />
- Burning Spears damage rescaled from 6/8/10/12 to 4/8/12/16<br />
<br />
Lanaya<br />
- Psionic Trap now adds to your most recently placed trap to your selection panel as a secondary unit<br />
<br />
Leoric<br />
- Vampiric Aura increased from 5/10/15/20% to 10/16/22/28%<br />
<br />
Lone Druid<br />
- True Form movement speed decreased by 35<br />
- Hero movement speed increased by 10<br />
- True Form transformation time increased from 1.45 to 2 seconds<br />
- True Form armor increased by 2<br />
- Spirit Bear's leash range reduced from 1500 to 925<br />
- Spirit Bear no longer returns to Syllabear when he attacks out of leash range. Instead the bear will not attack<br />
<br />
Lord of Avernus<br />
- Aphotic Shield cast range decreased from 800 to 300<br />
- Death Coil cast range increased from 300 to 800<br />
<br />
Morphling<br />
- Morph Replicate mana cost increased from 0 to 150<br />
<br />
Necrolyte<br />
- Strength gain increased from 1.5 to 2.0<br />
<br />
Nerubian Assassin<br />
- Mana Burn can no longer target creeps since it no longer effects them (42965)<br />
<br />
Nerubian Weaver<br />
- Urna Swarm's Scarab's cast mechanism changed. If you cast Infestation while having multiple Scarab selected, only one casts one at a time instead of all of them.<br />
<br />
Night Stalker<br />
- Darkness cooldown reduced from 240/180/125 to 180/150/120<br />
<br />
Obsidian Destroyer<br />
- Agility increased from 15 + 1.4 -&gt; 24 + 2.0<br />
<br />
Pandaren Brewmaster<br />
- Primal Split's Fire Panda now has hero damage type<br />
<br />
Pudge<br />
- Flesh Heap reworked, it no longer gains strength from creeps. Instead he gains strength (same values as before, 0.9/1.2/1.5/1.8) for any nearby (400 AOE) dying enemy hero. You still get the bonus if the unit dies outside of the aoe if you are the killer.<br />
<br />
Rhasta<br />
- Scepter version of Mass Serpent Wards no longer increases ward count. Instead, the damage of the wards is increased to match previous damage output.<br />
<br />
Storm<br />
- Base Intelligence increased from 23 to 26<br />
<br />
Sven<br />
- Warcry AoE increased from 350 to 450<br />
<br />
Techies<br />
- Remote mine now adds to your most recently placed mine to your selection panel as a secondary unit<br />
<br />
Tidehunter<br />
- Kraken Shell reworked, instead of removing buffs in time intervals, buffs are now removed whenever 600 HP is lost from player based damage. The counter is reset whenever you don't take damage for 6 seconds.<br />
<br />
Undying<br />
- Base strength reduced from 25 to 22<br />
- Intelligence gain reduced from 2.8 to 2.0<br />
- Dying Illusions no longer trigger Plague Aura for regeneration<br />
<br />
Viper<br />
- Movement speed decreased by 5<br />
<br />
Warlock<br />
- Fixed Upheaval from slowing in the AOE around you rather than at the target AOE as it should<br />
<br />
Arcane Ring<br />
- AoE increased from 400 to 600<br />
<br />
Armlet of Mordiggian<br />
- Recipe restored to previous version since there is no more recipe conflict. Requires claw and 900 gold recipe instead of quarter staff and 500 gold recipe<br />
<br />
Demon Edge<br />
- Damage increased from 36 to 46<br />
<br />
Heart of Tarrasque<br />
- Bonus strength increased from 35 to 40<br />
- Regeneration disable time reduced from 10 to 8<br />
<br />
Necronomicon<br />
- Recipe cost reduced by 50 gold<br />
<br />
Mjollnir<br />
- Static Charge changed from 45 cooldown to 35<br />
<br />
Phase Boots<br />
- Bonuses and recipe reworked<br />
Spoiler for Phase Boots:<br />
Phase Boots:<br />
=============<br />
Boots of Speed (500)<br />
2x Blades of Attack (1000)<br />
Total: 1500<br />
<br />
+70 Movement Speed<br />
+24 Damage<br />
Phase (Active)<br />
<br />
Power Treads<br />
- Bonuses and recipe reworked<br />
Spoiler for Power Treads:<br />
Power Treads:<br />
==============<br />
Boots of Speed (500)<br />
Boots of Elvenskin or Belt of Giant Strength or Robe of the Magi (450)<br />
Gloves of Haste (500)<br />
Total: 1450<br />
<br />
+60 MS<br />
+10 Any Attribute<br />
+25 IAS<br />
<br />
<br />
Orchid Malevolence<br />
- Increased damage by 5<br />
<br />
Satanic<br />
- Bonus damage fixed on units that morph<br />
- Cooldown reduced from 50 to 35<br />
<br />
<br />
<br />
<br />
* Reworked buyback cost scaling<br />
Spoiler for *:<br />
It uses the following formula:<br />
100+Level*Level*1.5+Time*15<br />
<br />
Roughly the same during the early-midgame, but scales higher as the game progresses.<br />
<br />
<br />
* Lots of ingame scoreboard improvements<br />
Spoiler for *:<br />
- Removed excess information like game time since it is available above. Condensed some other space.<br />
- Added an allies only column for current gold.<br />
- Added an allies only column for ultimate cooldowns.<br />
- Hero levels are now shown<br />
- Scoreboard title now displays all player respawn times, grouped in allies and enemy sections, so you can easily see how long someone has to revive without expanding the board manually.<br />
<br />
<br />
* Slightly increased the regen rate of barracks and towers when they are attacked without nearby creeps/corpses from 40 to 55<br />
<br />
* Added colored teleportation effects (allied only) at the target destination to match your player color (infrisios,5153)<br />
<br />
* Added a new command -ii (-iteminfo) that displays allied hero items in the scoreboard<br />
<br />
* Added a new Forked Lighting Icon, Name (Ether Shock) and visual effect (16523)<br />
* Changed Vengeful Spirit sound set (13425)<br />
* Changed Void's Time Lock visual effect (5793)<br />
* Items that get disabled with damage (Heart & Dagger) are no longer affected by self damage. Roshan damage now disables them.<br />
<br />
* Added a new test command "-killwards" to remove all observer and sentry wards on the map<br />
* Added a new Eyes in the Forest icon (46851)<br />
* Added a visual effect for Kraken Shell when buffs are removed<br />
* Added color change visual for Morphling's model based on the ratio of agility to strength<br />
* Added buyback message for observers<br />
* New replay data available<br />
Spoiler for *:<br />
Roshan Death: "Roshan",0/1<br />
Aegis Received: "AegisOn", PlayerID<br />
Aegis Dropped: "AegisOff", PlayerID<br />
Game Mode: "Mode"+String,HostPlayerID<br />
Hero Levelup: "Level"+Level,PlayerID<br />
Rune Store: "RuneStore"+RuneID, PlayerID. RuneID=1/2/3/4/5<br />
Rune Use: "RuneUse"+RuneID, PlayerID. RuneID=1/2/3/4/5 (Haste/Regen/DD/Illusion/Invis)<br />
<br />
<br />
* Fixed bug that prevented Open Wounds from working properly on non-hero units. It can now target regular units.<br />
* Fixed Linken Sphere to properly block Nerubian Assassin's Mana Burn<br />
* Courier's Deliver Items ability now properly exits its logic if you interrupt the courier with a different order (shield and burst don't count)<br />
* Fixed Mjollnir's Static Charge being stackable<br />
* Fixed Proximity Mines not triggering automatically on Scourge Towers like they do on the Sentinel ones<br />
* Fixed a bug with disassembling Mjollnir not giving the recipe<br />
* Fixed Enchant from being able to take over Primal Split units<br />
* Fixed a bug with HCL mode where the game mode could be duplicated resulting in various other weird bugs<br />
* Fixed various typos<br />
* Fixed missing cooldown tooltip to neutral creep Tornado ability<br />
* Fixed Glyph from affecting Tombstone]]></description>
		<pubDate>Sat, 31 Oct 2009 14:45:22 +0000</pubDate>
		<guid isPermaLink="false">6</guid>
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