<?xml version="1.0" encoding="UTF-8" ?>
<rss version="2.0">
<channel>
	<title>Last 10 Submissions RSS Feed</title>
	<link><![CDATA[http://www.fanaticnetworks.com/forums/index.php?app=downloads&module=search&section=search&do=last_ten]]></link>
	<pubDate>Wed, 10 Mar 2010 12:57:31 +0000</pubDate>
	<ttl>1800</ttl>
	<description>This is the RSS feed of the last ten file submissions accepted into our database.  This RSS feed is always up to date as it is dynamically updated.</description>
	<item>
		<title>DotA Allstars v6.66b</title>
		<link><![CDATA[http://www.fanaticnetworks.com/forums/index.php?app=downloads&showfile=11]]></link>
		<description><![CDATA[<strong class='bbc'>File Name:</strong> DotA Allstars v6.66b<br />
<strong class='bbc'>File Category:</strong> DotA Allstars<br />
<br />
<br />
<hr class='bbc' /><br />
<br />
<span style='font-size: 13px;'><strong class='bbc'>CHANGELOG</strong></span><br />
<br />
* Fixed a major exploit recently discovered<br />
<br />
* Recoded Bounty Hunter's wind walk damage bonus as to not require two separate attacks to trigger his new passive<br />
<br />
* Some Doombringer nerfs:<br />
<div class='bbc_spoiler'>
	<span>Spoiler</span> <input type='button' class='bbc_spoiler_show' value='Show' />
	<div class='bbc_spoiler_wrapper'><div class='bbc_spoiler_content' style="display:none;">- Reduced base armor by 2<br />
- Reduced base movement speed by 10<br />
- Increased Scorched Earth cooldown from 60/50/40/30 to 60/55/50/45</div></div>
</div><br />
<br />
* Readjusted the Divine Rapier pickup rules to prevent some abuses. <br />
<div class='bbc_spoiler'>
	<span>Spoiler</span> <input type='button' class='bbc_spoiler_show' value='Show' />
	<div class='bbc_spoiler_wrapper'><div class='bbc_spoiler_content' style="display:none;">If the first time the item is lost from its original owner it is picked up by an allied hero, it becomes muted (no damage) until it returns to its owner. It has the same rules as the previous version when an enemy is carrying it. Here are the complete rapier rules to clarify:<br />
- "Original Rapier" has two modes, active and muted. It is active (bonus damage, droppable) when carried by the owner and muted (no damage, droppable) when carried by an ally<br />
- "Free Rapier" is the item state that occurs when an enemy acquires it. This is a permanent transformation for the item. It will always provide bonus damage and will always be undroppable, regardless of how it switches sides back and forth afterwards. This is the same as the previous patch.<br />
Summary: The primary change that is done here is that a hero cannot intentionally pool the rapier to his ally.</div></div>
</div><br />
<br />
* -unlock now requires a majority vote before the gold and items of a leaver will be released. As a reminder, once a hero is unlocked, it cannot be switched.<br />
<br />
* Added a 15 second wait period before the drafting begins in -CD to give both teams a chance to look at the heroes.<br />
<br />
* Renamed the controlon/off commands to be clearer which is which. They are now -disableselection (-ds) and -enableselection (-es)<br />
<br />
<br />
* Various map optimizations<br />
* Fixed an old recipe fusing exploit with leaver items that could result in crashes<br />
* Fixed Essence Shift on units that change form<br />
* Fixed a couple of bugs with Dark Pact debuff<br />
* Added replay data for creep kills/denies (at time intervals,<br />
format: "CSK"+I2S(PlayerID),value and "CSD"+I2S(PlayerID),value)<br />
* Fixed various tooltips<br />
* Fixed gold not being split after using -unlock when someone leaves via -kickafk<br />
* Fixed being able to -unlock while a switch vote is ongoing<br />
* Fixed some spells incorrectly triggering Magic Stick/Essence Aura (Devoured Neutral Troll Priests Heal, Radiance Swap, etc)<br />
* Fixed some -CD language text issues as well as some missing parser information<br />
* Fixed Arcane Ring recipe purchase hotkey<br />
* Fixed some potential Basher bugs on some levels of Spirit Bear<br />
* Fixed an abuse possible with one hero carrying multiple Urn of Shadows<br />
* Fixed the second Forged Spirit from being added to your control despite having control helper turned off<br />
* Fixed a bug with -switch when you have Rapier (that you don't own) on you<br />
* Fixed a few other misc minor bugs]]></description>
		<pubDate>Thu, 25 Feb 2010 08:59:11 +0000</pubDate>
		<guid isPermaLink="false">11</guid>
	</item>
	<item>
		<title>DotA Allstars v6.66</title>
		<link><![CDATA[http://www.fanaticnetworks.com/forums/index.php?app=downloads&showfile=10]]></link>
		<description><![CDATA[<strong class='bbc'>File Name:</strong> DotA Allstars v6.66<br />
<strong class='bbc'>File Category:</strong> DotA Allstars<br />
<br />
<hr class='bbc' /><br />
<br />
<div class='bbc_center'><span style='font-size: 17px;'>CHANGELOG, AS BY ICEFROG</span></div><br />
<br />
<span style='font-size: 13px;'><strong class='bbc'>#######<br />
HEROES<br />
#######</strong></span><br />
<br />
<strong class='bbc'>Batrider</strong><br />
- Flaming Lasso cooldown decreased from 130/90/50 to 90/70/50<br />
<br />
<strong class='bbc'>Beastmaster</strong><br />
- Wild Axes now properly hits invisible units<br />
<br />
<strong class='bbc'>Bounty Hunter</strong><br />
- Jinada cooldown improved from 22/17/12/7 to 21/16/11/6<br />
<br />
<strong class='bbc'>Clockwerk</strong><br />
- Rocket Flare cooldown decreased from 30/25/20/15 to 20/18/16/14<br />
<br />
<strong class='bbc'>Dirge</strong><br />
- Added Aghanim's Scepter for Undying.<br />
<div class='bbc_spoiler'>
	<span>Spoiler</span> <input type='button' class='bbc_spoiler_show' value='Show' />
	<div class='bbc_spoiler_wrapper'><div class='bbc_spoiler_content' style="display:none;">Regular Plague Aura<br />
- Plague Aura amplifies up to 20% / 25% / 30% max and heals for 6% of heroes and 2% of creeps<br />
<br />
Scepter Upgraded Plague Aura<br />
- Plague Aura amplifies up to 25% / 30% / 35% and heals for 10% of heroes and 3% of creeps</div></div>
</div><br />
<br />
<strong class='bbc'>Doom Bringer</strong><br />
- Reworked and rebalanced most of his abilities<br />
<div class='bbc_spoiler'>
	<span>Spoiler</span> <input type='button' class='bbc_spoiler_show' value='Show' />
	<div class='bbc_spoiler_wrapper'><div class='bbc_spoiler_content' style="display:none;">Old Devour:<br />
===========<br />
Creeps: Up to level 1/2/4/6<br />
Bonus Gold: 10/20/30/40<br />
cd: 30/25/20/15<br />
manacost: 50/45/40/35<br />
<br />
New Devour:<br />
===========<br />
Creeps: Up to level 2/4/5/6<br />
Bonus Gold: 40/60/80/100<br />
cd: 60/55/50/45<br />
manacost: 60<br />
<br />
Gains the abilities of the target neutral creep has until you devour another creep with abilities to replace it<br />
<br />
Old Scorched Earth:<br />
====================<br />
Large aoe castable.<br />
<br />
MS Bonus: 10/15/20/30%<br />
AS Bonus: 10/15/20/30%<br />
Deals: 1/2/3/4 dps<br />
Heals: 1/2/3/4 dps<br />
<br />
Duration: 20<br />
CD: 10<br />
Manacost: 60<br />
Cast Range: 800<br />
AOE: 700<br />
<br />
New Scorched Earth:<br />
====================<br />
Temporary effect around you. Earth is scorched wherever you are walking.<br />
<br />
MS Bonus: 20%<br />
Damage: 15/20/25/30<br />
Heals: 15/20/25/30<br />
<br />
Duration: 8/10/12/14<br />
Cooldown: 60/50/40/30<br />
Manacost: 60<br />
AOE: 600<br />
<br />
Old Doom:<br />
==========<br />
Regular<br />
-Duration: 12/14/16<br />
-DPS: 40/60/80<br />
-Cooldown: 160/130/100<br />
<br />
Scepter<br />
-Duration: 14/16/18<br />
-DPS: 50/70/90<br />
-Cooldown: 90/80/70<br />
<br />
<br />
New Doom:<br />
==========<br />
Regular<br />
-Duration: 14<br />
-DPS: 30/50/70<br />
-Cooldown: 110<br />
<br />
Scepter<br />
-Duration: 14<br />
-DPS: 50/80/110<br />
-Cooldown: 90/80/70</div></div>
</div><br />
<br />
<strong class='bbc'> Earthshaker</strong><br />
- Echo Slam no longer counts corpses for damage Echo damage (They used to count them for partial damage)<br />
- Aftershock AoE from 280 to 300<br />
- Enchant Totem damage increased from 50/100/150/200 to 75/150/225/300<br />
- Added Aghanim's Scepter to Earthshaker's Echo Slam (echo bounces twice for each hero it hits)<br />
- Echo Slam's Echo damage increased from 35/45/65 to 40/55/70<br />
- Echo Slam's unit search aoe increased by 75 (this is not the damage aoe, just the initial unit search aoe)<br />
- Note: The main idea with most of these changes is to emphasis the timing aspect of the echo slam more. Some other buffs are done to compensate for the reduced power from the corpse count loss.<br />
<br />
<strong class='bbc'>Enchantress</strong><br />
- Movement speed increased from 295 to 305<br />
- Enchant's slow effect increased from 10/20/30/40% to 20/30/40/50%<br />
- Enchant's slow effect duration decreased from 7 to 5.5 seconds<br />
<br />
<strong class='bbc'>Faceless Void</strong><br />
- Timewalk slow increased from 10/20/30/40% to 25/30/35/40%<br />
- Timewalk cooldown rebalanced from 13 to 19/17/15/13<br />
<br />
<strong class='bbc'>Invoker</strong><br />
- Invoke cd from 30/25/12/5 cd to 22/17/12/5<br />
- Invoke manacost from 20/50/80/110 to 20/40/60/80<br />
- Alacrity bonus damage increased from 20-80 to 30-90<br />
- Alacrity duration increased from 8 to 9<br />
- Chaos Meteor damage improved:<br />
Main damage from 40-130 to 55-145 every 0.5 seconds<br />
Burn damage from 8-26 to 11-29 per second<br />
- Cold Snap now applies an initial ministun on cast<br />
- Forged Spirits Armor is now based on Exort and Range is now based on Quas<br />
- Ghost Walk manacost reduced from 300 to 200<br />
- Ghost Walk slow rescaled from 10-40% to 20-40%<br />
- Ice Wall manacost increased from 125 to 175<br />
- Ice Wall cooldown increased from 20 to 25<br />
- Sun Strike damage rescaled from 75-450 to 100-475<br />
- Tornado range increased from 700-3100 -&gt; 800-3200<br />
- Tornado duration increased from 0.6-2.2 -&gt; 0.8-2.5<br />
- Tornado damage increased from max of 375 to 400<br />
- Quas per instance regen from 0.75 to 1<br />
<br />
<strong class='bbc'>Juggernaut</strong><br />
- Blade Fury cooldown reduced from 30 to 30/28/26/24<br />
<br />
<strong class='bbc'>Kaldr</strong><br />
- Cold Feet manacost increased from 90 to 90/100/110/120<br />
- Ice Blast impact delay is a little slower now<br />
- Ice Blast no longer pierces Shallow Grave<br />
- Ice Blast debuff is now purgable<br />
<br />
<strong class='bbc'>Ogre Magi</strong><br />
- Fireblast Multicast upgraded cooldown improved from 15/12/9/6 to 12/10/8/6<br />
<br />
<strong class='bbc'>Obsidian Destroyer</strong><br />
- Essence Aura no longer has a lower chance to trigger when autocasting Arcane Orb<br />
<br />
<strong class='bbc'>Priestess of the Moon</strong><br />
- Moonlight Shadow manacost from 200/250/300 to a constant 175<br />
<br />
<strong class='bbc'>Pugna</strong><br />
- Decrepify cast range increased from 550 to 550/600/650/700<br />
<br />
<strong class='bbc'>Queen of Pain</strong><br />
- Scream of Pain now affects Decrepified units<br />
<br />
<strong class='bbc'>Spirit Breaker</strong><br />
- Nether Strike now makes Spirit Breaker magic immune for the second that he is fading out during its cast<br />
- Charge of Darkness decreased manacost from 120 to 75<br />
- Charge of Darkness cast mechanic reworked<br />
<div class='bbc_spoiler'>
	<span>Spoiler</span> <input type='button' class='bbc_spoiler_show' value='Show' />
	<div class='bbc_spoiler_wrapper'><div class='bbc_spoiler_content' style="display:none;">Charge of Darknessnow charges up in place for up to 4 seconds and then you move out at a speed relative to how long you charged it for. (Total movement bonus is the same as before, it just depends on chargeup time now instead of increasing slowly over time)</div></div>
</div><br />
<br />
 <strong class='bbc'>Slark</strong><br />
- Pounce Leash now gets removed if the target blinks or teleports away<br />
- Shadow Dance passive no longer works if Slark is Doomed<br />
<br />
<strong class='bbc'>Ursa Warrior</strong><br />
- Undid previous cast animation change on Overpower<br />
- Fixed a bug in the recent Overpower rewrite that prevented it from being removed by purge/euls<br />
<br />
<strong class='bbc'>Visage</strong><br />
- Soul Assumption damage per charge decreased from 130 to 110<br />
- Soul Assumption manacost from 100/120/140/160 to 100<br />
- Soul Assumption cooldown from 7/6/5/4 to 4<br />
- Familiars Bounty reduced from 150 to 100<br />
- Familiars now magic reduction from 70/95/95% to 95% at all levels<br />
- Familiars bonus damage attack count increased from 6 to 7<br />
- Familiars now have a small (160) ranged attack instead of melee<br />
- Gravekeeper's Cloak recharge time improved from 14/12/10/8 to 10/9/8/7<br />
<br />
<strong class='bbc'>Warlock</strong><br />
- Fatal Bonds damage increased from 3.75/7.5/11.25/15% to 15%<br />
- Fatal Bonds link count reduced from 5 to 2/3/4/5<br />
<br />
<br />
<span style='font-size: 13px;'><strong class='bbc'>#####<br />
ITEMS<br />
#####</strong></span><br />
<br />
<strong class='bbc'> Aghanim's Scepter</strong><br />
- Added Undying and Earthshaker<br />
<br />
<strong class='bbc'>Divine Rapier</strong><br />
- Can no longer be destroyed by attacking the item<br />
- If a player other than the original owner of the Rapier picks it up, they cannot drop it<br />
<br />
<strong class='bbc'>Force Staff</strong><br />
- Double clicking force staff now acts as if you clicked on yourself<br />
<br />
<strong class='bbc'>Maelstrom & Mjollnir</strong><br />
- Increased max bounces from 3 to 4<br />
<br />
<strong class='bbc'>Phase Boots</strong><br />
- Cooldown from 12 seconds to 10 seconds<br />
- Duration from 6 seconds to 5 seconds<br />
- Movement bonus from 10% to 12%<br />
<br />
<strong class='bbc'>Scroll of Town Portal</strong><br />
- Double clicking on scrolls now automatically targets your fountain<br />
<br />
<br />
<span style='font-size: 13px;'><strong class='bbc'>####################<br />
GAMEPLAY AND COSMETICS<br />
####################</strong></span><br />
<br />
* Switch now only works as long as the items of the leaver remain intact. Once someone leaves, the inventory of that hero becomes locked. Players can use an -unlock command, but once that is done switch cannot be used on that hero anymore. Once this feature is used enough to be considered stable, switch will be usable by default (-so mode won't be required) with the restrictions described above. The gold that the leaver is carrying is also frozen until the hero is either unlocked or swapped.<br />
<br />
* Added a new command, "-controloff"/"-controlon", to disable control help in the game (to prevent stuff like adding summoned units to your current selection: Invoker, Techies, Lanaya, etc)<br />
* Added a new test command to toggle creeps spawn off and on -spawnoff/-spawnon<br />
* Restored -mc, but with more detailed statistics to match up with the recently changed Multicast chance system<br />
* To prevent some abuses with -unstuck, it no longer works if your taking damage during the first few seconds after you enter the command<br />
<br />
* Doubled Satyr Trickerster manapool and purge manacost (primarily affects just stolen ability via Devour)<br />
* Fixed the teleport effects sometimes being visually on an angle<br />
* Fixed Nightcrawler status buff text format<br />
* Fixed Tango visual buff being slightly inaccurate (this is just a cosmetic improvement/fix)<br />
<br />
* Added a visual effect for allied players to indicate which creep you infesting<br />
* Added a new sound set for Furion (91160)<br />
* Added a new sound set for Clockwerk<br />
* Added a new visual effect for Spirit Lance<br />
* Added new charge icon for Soul Assumption (137459)<br />
* Disabled visual charge indication if the cooldown for Soul Assumption is not ready<br />
* Added a new overhead indictor for Soul Assumption (137459)<br />
* Added an visaul effect when Eclipse misses to help players keep track (109017)<br />
* Phantom Assassin images now have the proper fade visual effect (114120)<br />
* Improved Eyes In The Forest cast animation (95740)<br />
* Added new visual effect for Flesh Golem (51874)<br />
<br />
* Game mode status, rune messages and a few other misc strings are now externalized properly to allow for more flexible translation choices<br />
* Added replay parsing data for assists (Format: "Assist"+I2S(KillerId),DyingId)<br />
<br />
<br />
<span style='font-size: 13px;'><strong class='bbc'>#####<br />
BUGS<br />
#####</strong></span><br />
<br />
* Fixed a few areas where you could get stuck in using TP scrolls<br />
* Fixed Malefice not reliably working if the enemy is fogged<br />
* Fixed Last Word from firing off on the precast for Ice Blast and Unstable Concoction<br />
* Fixed Ice Blast indicator staying at edge of map until you release it<br />
* Fixed Ice Blast debuff from overriding Time Lapse<br />
* Fixed some Dark Pact bugs<br />
* Fixed Essence Shift from piercing Shallow Grave<br />
* Fixed Essence Shift sometimes not registering properly at high attack speeds<br />
* Fixed Murloc sometimes not attacking the pounced target<br />
* Fixed dispersion damage on creeps<br />
* Fixed bugs with Charge of Darkness interaction with euls and ghost scepter<br />
* Fixed some mac specific bugs]]></description>
		<pubDate>Thu, 25 Feb 2010 04:19:21 +0000</pubDate>
		<guid isPermaLink="false">10</guid>
	</item>
	<item>
		<title>DotA Allstars v6.65 Fix for Mac Users</title>
		<link><![CDATA[http://www.fanaticnetworks.com/forums/index.php?app=downloads&showfile=9]]></link>
		<description>Fix for Mac users.</description>
		<pubDate>Thu, 24 Dec 2009 06:23:12 +0000</pubDate>
		<guid isPermaLink="false">9</guid>
	</item>
	<item>
		<title>DotA Allstars v6.65</title>
		<link><![CDATA[http://www.fanaticnetworks.com/forums/index.php?app=downloads&showfile=8]]></link>
		<description><![CDATA[<a href='http://www.playdota.com/changelogs/6.65' target='_blank' class='bbc_url' title='External link' rel='nofollow'>http://www.playdota....elogs/6.65</a>]]></description>
		<pubDate>Wed, 23 Dec 2009 21:52:34 +0000</pubDate>
		<guid isPermaLink="false">8</guid>
	</item>
	<item>
		<title>DotA Allstars v6.64</title>
		<link><![CDATA[http://www.fanaticnetworks.com/forums/index.php?app=downloads&showfile=6]]></link>
		<description><![CDATA[=========<br />
Changelog<br />
=========<br />
<br />
Broodmother<br />
- Spin Web now shows a minimap icon<br />
<br />
Clockwerk<br />
- Armor decreased by 1<br />
<br />
Dark Seer<br />
- Ion Shell cast on an already affected unit will replace the old buff instead of stacking<br />
- Wall of Replica damage dealt when affecting an enemy hero increased from 125 to 150<br />
- Wall of Replica image damage increased from 60% to 70%<br />
<br />
Dazzle<br />
- Removed the extra vision on Weave that remains for 12/18/24 seconds. It now only reveals for a couple of seconds during the cast effect.<br />
<br />
Huskar<br />
- Burning Spears damage rescaled from 6/8/10/12 to 4/8/12/16<br />
<br />
Lanaya<br />
- Psionic Trap now adds to your most recently placed trap to your selection panel as a secondary unit<br />
<br />
Leoric<br />
- Vampiric Aura increased from 5/10/15/20% to 10/16/22/28%<br />
<br />
Lone Druid<br />
- True Form movement speed decreased by 35<br />
- Hero movement speed increased by 10<br />
- True Form transformation time increased from 1.45 to 2 seconds<br />
- True Form armor increased by 2<br />
- Spirit Bear's leash range reduced from 1500 to 925<br />
- Spirit Bear no longer returns to Syllabear when he attacks out of leash range. Instead the bear will not attack<br />
<br />
Lord of Avernus<br />
- Aphotic Shield cast range decreased from 800 to 300<br />
- Death Coil cast range increased from 300 to 800<br />
<br />
Morphling<br />
- Morph Replicate mana cost increased from 0 to 150<br />
<br />
Necrolyte<br />
- Strength gain increased from 1.5 to 2.0<br />
<br />
Nerubian Assassin<br />
- Mana Burn can no longer target creeps since it no longer effects them (42965)<br />
<br />
Nerubian Weaver<br />
- Urna Swarm's Scarab's cast mechanism changed. If you cast Infestation while having multiple Scarab selected, only one casts one at a time instead of all of them.<br />
<br />
Night Stalker<br />
- Darkness cooldown reduced from 240/180/125 to 180/150/120<br />
<br />
Obsidian Destroyer<br />
- Agility increased from 15 + 1.4 -&gt; 24 + 2.0<br />
<br />
Pandaren Brewmaster<br />
- Primal Split's Fire Panda now has hero damage type<br />
<br />
Pudge<br />
- Flesh Heap reworked, it no longer gains strength from creeps. Instead he gains strength (same values as before, 0.9/1.2/1.5/1.8) for any nearby (400 AOE) dying enemy hero. You still get the bonus if the unit dies outside of the aoe if you are the killer.<br />
<br />
Rhasta<br />
- Scepter version of Mass Serpent Wards no longer increases ward count. Instead, the damage of the wards is increased to match previous damage output.<br />
<br />
Storm<br />
- Base Intelligence increased from 23 to 26<br />
<br />
Sven<br />
- Warcry AoE increased from 350 to 450<br />
<br />
Techies<br />
- Remote mine now adds to your most recently placed mine to your selection panel as a secondary unit<br />
<br />
Tidehunter<br />
- Kraken Shell reworked, instead of removing buffs in time intervals, buffs are now removed whenever 600 HP is lost from player based damage. The counter is reset whenever you don't take damage for 6 seconds.<br />
<br />
Undying<br />
- Base strength reduced from 25 to 22<br />
- Intelligence gain reduced from 2.8 to 2.0<br />
- Dying Illusions no longer trigger Plague Aura for regeneration<br />
<br />
Viper<br />
- Movement speed decreased by 5<br />
<br />
Warlock<br />
- Fixed Upheaval from slowing in the AOE around you rather than at the target AOE as it should<br />
<br />
Arcane Ring<br />
- AoE increased from 400 to 600<br />
<br />
Armlet of Mordiggian<br />
- Recipe restored to previous version since there is no more recipe conflict. Requires claw and 900 gold recipe instead of quarter staff and 500 gold recipe<br />
<br />
Demon Edge<br />
- Damage increased from 36 to 46<br />
<br />
Heart of Tarrasque<br />
- Bonus strength increased from 35 to 40<br />
- Regeneration disable time reduced from 10 to 8<br />
<br />
Necronomicon<br />
- Recipe cost reduced by 50 gold<br />
<br />
Mjollnir<br />
- Static Charge changed from 45 cooldown to 35<br />
<br />
Phase Boots<br />
- Bonuses and recipe reworked<br />
Spoiler for Phase Boots:<br />
Phase Boots:<br />
=============<br />
Boots of Speed (500)<br />
2x Blades of Attack (1000)<br />
Total: 1500<br />
<br />
+70 Movement Speed<br />
+24 Damage<br />
Phase (Active)<br />
<br />
Power Treads<br />
- Bonuses and recipe reworked<br />
Spoiler for Power Treads:<br />
Power Treads:<br />
==============<br />
Boots of Speed (500)<br />
Boots of Elvenskin or Belt of Giant Strength or Robe of the Magi (450)<br />
Gloves of Haste (500)<br />
Total: 1450<br />
<br />
+60 MS<br />
+10 Any Attribute<br />
+25 IAS<br />
<br />
<br />
Orchid Malevolence<br />
- Increased damage by 5<br />
<br />
Satanic<br />
- Bonus damage fixed on units that morph<br />
- Cooldown reduced from 50 to 35<br />
<br />
<br />
<br />
<br />
* Reworked buyback cost scaling<br />
Spoiler for *:<br />
It uses the following formula:<br />
100+Level*Level*1.5+Time*15<br />
<br />
Roughly the same during the early-midgame, but scales higher as the game progresses.<br />
<br />
<br />
* Lots of ingame scoreboard improvements<br />
Spoiler for *:<br />
- Removed excess information like game time since it is available above. Condensed some other space.<br />
- Added an allies only column for current gold.<br />
- Added an allies only column for ultimate cooldowns.<br />
- Hero levels are now shown<br />
- Scoreboard title now displays all player respawn times, grouped in allies and enemy sections, so you can easily see how long someone has to revive without expanding the board manually.<br />
<br />
<br />
* Slightly increased the regen rate of barracks and towers when they are attacked without nearby creeps/corpses from 40 to 55<br />
<br />
* Added colored teleportation effects (allied only) at the target destination to match your player color (infrisios,5153)<br />
<br />
* Added a new command -ii (-iteminfo) that displays allied hero items in the scoreboard<br />
<br />
* Added a new Forked Lighting Icon, Name (Ether Shock) and visual effect (16523)<br />
* Changed Vengeful Spirit sound set (13425)<br />
* Changed Void's Time Lock visual effect (5793)<br />
* Items that get disabled with damage (Heart & Dagger) are no longer affected by self damage. Roshan damage now disables them.<br />
<br />
* Added a new test command "-killwards" to remove all observer and sentry wards on the map<br />
* Added a new Eyes in the Forest icon (46851)<br />
* Added a visual effect for Kraken Shell when buffs are removed<br />
* Added color change visual for Morphling's model based on the ratio of agility to strength<br />
* Added buyback message for observers<br />
* New replay data available<br />
Spoiler for *:<br />
Roshan Death: "Roshan",0/1<br />
Aegis Received: "AegisOn", PlayerID<br />
Aegis Dropped: "AegisOff", PlayerID<br />
Game Mode: "Mode"+String,HostPlayerID<br />
Hero Levelup: "Level"+Level,PlayerID<br />
Rune Store: "RuneStore"+RuneID, PlayerID. RuneID=1/2/3/4/5<br />
Rune Use: "RuneUse"+RuneID, PlayerID. RuneID=1/2/3/4/5 (Haste/Regen/DD/Illusion/Invis)<br />
<br />
<br />
* Fixed bug that prevented Open Wounds from working properly on non-hero units. It can now target regular units.<br />
* Fixed Linken Sphere to properly block Nerubian Assassin's Mana Burn<br />
* Courier's Deliver Items ability now properly exits its logic if you interrupt the courier with a different order (shield and burst don't count)<br />
* Fixed Mjollnir's Static Charge being stackable<br />
* Fixed Proximity Mines not triggering automatically on Scourge Towers like they do on the Sentinel ones<br />
* Fixed a bug with disassembling Mjollnir not giving the recipe<br />
* Fixed Enchant from being able to take over Primal Split units<br />
* Fixed a bug with HCL mode where the game mode could be duplicated resulting in various other weird bugs<br />
* Fixed various typos<br />
* Fixed missing cooldown tooltip to neutral creep Tornado ability<br />
* Fixed Glyph from affecting Tombstone]]></description>
		<pubDate>Sat, 31 Oct 2009 14:45:22 +0000</pubDate>
		<guid isPermaLink="false">6</guid>
	</item>
	<item>
		<title>DotA Allstars v6.63b</title>
		<link><![CDATA[http://www.fanaticnetworks.com/forums/index.php?app=downloads&showfile=5]]></link>
		<description><![CDATA[=========<br />
Changelog<br />
=========<br />
<br />
* Fixed an exploit possible with Puck<br />
* Armlet recipe now changed to include Quarterstaff instead of Blades of Attack (bonuses and total price unaffected)<br />
* Fixed Wrath of Nature from targeting couriers<br />
* Fixed a bug with Spirit Bear's entangle and overgrowth<br />
* Fixed Heart icon on the endgame scoreboard<br />
* Undid a couple of the fun names recently added<br />
* Fixed a rare abuse that could cause other users performance to drop]]></description>
		<pubDate>Sat, 31 Oct 2009 14:37:30 +0000</pubDate>
		<guid isPermaLink="false">5</guid>
	</item>
	<item>
		<title>DotA Allstars v6.63</title>
		<link><![CDATA[http://www.fanaticnetworks.com/forums/index.php?app=downloads&showfile=1]]></link>
		<description><![CDATA[HEROES:<br />
<br />
Anti-Mage<br />
- Mana Void AoE increased from 275 to 325<br />
- Strength changed from 16 +1.5 to 20 +1.2<br />
<br />
Axe<br />
- Battle Hunger duration reduced from 10/15/20/25 to 10/13/16/19 and increased damage to keep the same total damage output<br />
<br />
Bane Elemental<br />
- Fiend's Grip manacost increased from 100/175/250 to 200/300/400<br />
<br />
Batrider<br />
- Reduced base damage from 64-70 to 48-52<br />
- Sticky Napalm fixed from doing a higher constant slow instead of stacking and starting lower<br />
- Sticky Napalm manacost increased from 15 to 20<br />
<br />
Blood Seeker<br />
- Base armor reduced by 2 points<br />
<br />
Bone Fletcher<br />
- Strafe changed from 50/60/70/80 AS for 10 seconds to 90 AS for 4/6/8/10 seconds<br />
<br />
Bounty Hunter<br />
- Imported a custom model for him that has his selection box fixed<br />
<br />
Bristleback<br />
- Warpath's attack speed increase changed to bonus damage (10/20/30 base with 4/8/12 bonus per stack)<br />
<br />
Broodmother<br />
- Insatiable Hunger lifesteal increased from 40/55/70% to 40/60/80%<br />
- Insatiable Hunger duration increased from 12 to 14 seconds<br />
<br />
Centaur Warchief<br />
-Double Edge manacost removed<br />
-Double Edge can no longer cause a suicide<br />
<br />
Chaos Knight<br />
- Phantasm cooldown decreased from 180 to 180/160/140<br />
<br />
Clockwerk<br />
- Rocket Flare vision reduced from 5/10/15/20 to 10 seconds<br />
- Battery Assault damage reduced from 20/40/60/80 to 10/30/50/70<br />
<br />
Dark Seer<br />
- Ion Shell manacost increased from 60/80/100/120 to 70/90/110/130<br />
- Wall of Replica no longer replicates allies<br />
- Wall of Replica now deals 125 damage each time it affects an enemy hero<br />
- Wall of Replica illusions damage improved from 35% to 60%<br />
<br />
Drow Ranger<br />
- Attack range increased from 600 to 625<br />
<br />
Earthshaker<br />
- Echo Slam now deals half bonus damage from corpses instead of full<br />
<br />
Enchantress<br />
- Strength growth decreased from 2.0 to 1.0<br />
<br />
Furion<br />
- Teleportation cooldown from 60/50/40/30 to 50/40/30/20<br />
- Wrath of Nature now has a global cast range<br />
<br />
Huskar<br />
- Berserker's Blood stacking cap of attack speed and damage removed<br />
<br />
Juggernaut<br />
- Healing Ward cooldown reduced from 75 to 60<br />
<br />
Keeper of the Light<br />
- Illuminate max range is now constant at all levels<br />
<br />
Lanaya<br />
- Strength growth increased from 1.7 to 2.1<br />
<br />
Lich<br />
- Movement speed increased by 10<br />
<br />
Lina Inverse<br />
- Base intelligence increased by 5 points and reduced base damage by 5 (total attack damage unchanged)<br />
<br />
Lone Druid<br />
- Spirit Bear's entangle no longer prevents the target from attacking<br />
- Spirit Bear's entangle damage increased from 40/sec to 60/sec<br />
<br />
Lord of Avernus<br />
- Death Coil cast range reduced from 600 to 300<br />
<br />
Luna<br />
- Lucent Beam now has a constant 0.6 ministun instead of 0.01/0.1/0.3/0.6<br />
<br />
Magnataur<br />
- Empower cooldown reduced from 12 to 7 seconds<br />
- Reverse Polarity duration increased from 2/3/4 to 2.5/3.25/4<br />
<br />
Morphling<br />
- Morph's passive Agility and Strength bonus removed<br />
<br />
Naga Siren<br />
- Mirror Image illusion count changed from 1/2/3/3 images to a constant 3<br />
- Mirror Image illusion damage taken changed from 300% to 600/500/400/300%<br />
- Mirror Image illusion damaged dealt changed from 15/30/30/45% to 30/35/40/45%<br />
<br />
Nerubian Assassin<br />
- Mana Burn reworked<br />
Spoiler for How?:<br />
Old Mana Burn:<br />
Burns: 70/120/185/260<br />
Manacost: 65/85/100/115<br />
Cooldown: 7<br />
Cast Range: 500/575/650/725<br />
<br />
New Mana Burn:<br />
Burns: Mana equal to 4x Int<br />
Manacost: 90/110/130/150<br />
Cooldown: 35/25/15/5<br />
Cast Range: 600<br />
<br />
Examples:<br />
Sven Level 2: 15 Int [Burns 60 mana]<br />
Lina Level 2: 27 Int [Burns 108 mana]<br />
Sven Level 7: 21 Int [Burns 84 mana]<br />
Lina Level 7: 43 Int [Burns 173 mana]<br />
Heroes levels without int bonuses<br />
<br />
Nerubian Weaver<br />
- Base damage increased by 5 points<br />
- Geminate attack now works against towers<br />
- Increased attack range buffer to prevent misfires on Geminate Attack<br />
<br />
Nightstalker<br />
- Void now slows for 2 seconds during daytime<br />
<br />
Pandarean Brewmaster<br />
- Fire Panda now has maximum movement speed<br />
<br />
Phantom Assassin<br />
- Stifling Dagger cooldown reduced from 10 to 8 seconds<br />
<br />
Phantom Lancer<br />
- Juxtapose image lifetime increased from 15 to 20 seconds<br />
<br />
Priestess of the Moon<br />
- Starfall random chance to hit in 600-900 range removed<br />
<br />
Puck<br />
- Illusory Orb manacost increased by 25, Ethereal Jaunt manacost (25) removed<br />
<br />
Pugna<br />
- Nether Ward's Mana Flare cooldown removed (was 0.75)<br />
<br />
Queen of Pain<br />
- Shadow Strike cooldown decreased to 20/17/14/11<br />
- Scream of Pain cooldown decreased from 10 to 7 seconds<br />
<br />
Razor<br />
- Base strength increased from 17 to 21<br />
<br />
Rexxar<br />
- Greater Hawk's invisbility increased from 4 to 6 seconds duration<br />
<br />
Rhasta<br />
- Mass Serpent Wards cooldown increased from 100/80/60 to 110<br />
<br />
Rooftrellen<br />
- Attack range changed from 100 to 128<br />
<br />
Sand King<br />
- Sand Storm cooldown from 40/35/30/25 to 40/30/20/10<br />
<br />
Silencer<br />
- Curse of the Silent duration changed from 2/4/6/8 to 5/6/7/8<br />
- Curse of the Silent damage/burn reduced from 50/25 hp/mp to 20/10, 30/15, 40/20 and 50/25.<br />
- Curse of the Silent cooldown reduced from 20 to 14<br />
- Curse of the Silent manacost decreased from 105/115/125/135 to 75/95/115/135<br />
<br />
Sniper<br />
- Shrapnel cast range increased by 300<br />
<br />
Sven<br />
- Base agility increased from 16 to 21<br />
<br />
Tauren Chieftain<br />
- Ancestral Spirit cast range decreased from 1500 to 1000<br />
- Earth Splitter AoE decreased<br />
- Earth Splitter cooldown increased from 90/75/60 to a constant 100<br />
<br />
Tiny<br />
- Toss cooldown decreased from 15 to 10 seconds<br />
- Craggy Exterior armor decreased by 1<br />
<br />
Troll Warlord<br />
- Battle Trance attack speed bonus increased from 60/80/100 to 60/100/140<br />
<br />
Undying<br />
- Dying plagued units heal reduced from 12%/3% on heroes/creeps to 6%/2%<br />
- Tombstone armor reduced from 10 to 4<br />
<br />
Ursa Warrior<br />
- Fury Swipes damage increased from 6/12/18/24 -&gt; 10/15/20/25<br />
<br />
Viper<br />
- Movement speed decreased by 10<br />
<br />
Witch Doctor<br />
- Voodoo Restoration initial activation manacost reduced from 50/75/100/125 to 25/50/75/100<br />
- Paralyzing Casks manacost rescaled from 140 to 110/120/130/140<br />
<br />
Zeus<br />
- Agility decreased from 15 + 1.7 to 11 + 1.2<br />
<br />
<br />
ITEMS:<br />
<br />
Blood Stone<br />
- Charge bonus and acquisition reworked<br />
Spoiler for How:<br />
Old Bloodstone:<br />
-450 HP<br />
-400 MP<br />
-6 HP Regeneration<br />
-150% Mana Regeneration<br />
<br />
-- Gains 1 charge per hero kill, gains 2 charges when killing a hero if the charges are empty<br />
-- 1.5 HP and MP per charge<br />
-- On Death: Heals 450 HP and 400 MP of alied units in 1700 aoe<br />
-- Loses 1 charge per death<br />
-- Gold lost on death is reduced by 20% (40% if Bloodstone has charges)<br />
-- Respawn time is reduced by 10% (20% if Bloodstone has charges)<br />
<br />
New Bloodstone:<br />
-450 HP<br />
-400 MP<br />
-6 HP Regeneration<br />
-150% Mana Regeneration<br />
<br />
-- Gains 1 charge per nearby (1000) enemy hero death<br />
-- 1 MP/sec per charge<br />
-- Loses half charges per death (rounded down)<br />
-- On Death: Heals 400+25xCharges HP of alied units in 1700 aoe<br />
-- Gold lost on death is reduced by 25 per charge<br />
-- Respawn time is reduced by 3 seconds per charge<br />
<br />
Boots of Travel<br />
- Movement speed increased from 90 to 95<br />
<br />
Dagon<br />
- Manacost reduced from 245/225/205/185/165 -&gt; 180/160/140/120/100<br />
<br />
Eul's Scepter<br />
- Movement bonus increased from 20 to 25<br />
- Now requires a sobi mask instead of a Robe of the Magi (100% Mana regen -&gt; 125%, 16 Int-&gt;10 Int, 125 cheaper recipe).<br />
<br />
Energy Booster<br />
- Now available for purchase in the side shops<br />
<br />
Force Staff<br />
- Manacost decreased from 100 to 25<br />
- Cooldown decreased from 30 to 25<br />
<br />
Heart of Tarrasque<br />
- Regenerates only while you are out of combat (haven't taken damage from player units for 10 seconds)<br />
- Regeneration increased from 1% to 2%<br />
<br />
Kelen's Dagger<br />
- Cooldown decreased from 18 to 14<br />
<br />
Khadgar's Pipe of Insight<br />
- Recipe uses Headdress of Rejuvenation instead of Buckler. Loses armor bonus.<br />
- Can no longer affect the same unit more than once every 50 seconds<br />
Spoiler for How:<br />
Old Khadagar's Pipe:<br />
Requires:<br />
-Hood of Defiance (2050)<br />
-Nathrezim Bucker (803)<br />
-Recipe (800)<br />
-Total: 3653<br />
<br />
Gives:<br />
-8 HP Regeneration<br />
-5 armor<br />
-30% magic resistance<br />
-Barrier (active)<br />
<br />
New Khadagar's Pipe:<br />
Requires:<br />
-Hood of Defiance (2050)<br />
-Headress of Rejuvenation (603)<br />
-Recipe (1000)<br />
Total: 3653<br />
<br />
Gives:<br />
-10 HP/sec regeneration<br />
-30% magic resistance<br />
-Barrier (active) Can no longer affect the same unit more than once every 50 seconds<br />
<br />
Mask of Madness<br />
- Increased attack speed from 75 to 100<br />
- Increased move speed from 15% to 20%<br />
- Increased damage taken from 20% to 30%,<br />
- Amplified damage happens as you take the damage once again<br />
<br />
Magic Wand<br />
- Recipe cost increased from 125 to 150<br />
<br />
Mjollnir<br />
- Recipe changed from Eaglehorn to Hyperstone, bonuses adjusted<br />
Spoiler for How:<br />
Old Mjollnir:<br />
Requires:<br />
-Eaglehorn (3300)<br />
-Maelstrom (3000)<br />
-Total: 6300<br />
<br />
Gives:<br />
-35 Agility<br />
-35 Damage<br />
-Static Charge (Active)<br />
-Chain Lightning (Passive)<br />
<br />
<br />
New Mjollnir:<br />
Requires:<br />
-Hyperstone (2100)<br />
-Maelstrom (3000)<br />
-Recipe (400)<br />
-Total: 5500<br />
<br />
Gives:<br />
-70 AS<br />
-24 Damage<br />
-Static Charge (Active)<br />
-Chain Lightning (Passive)<br />
<br />
Orchid Malevolence<br />
- Reduced manacost from 200 to 100<br />
<br />
Phase Boots<br />
- Recipe and bonuses reworked<br />
Spoiler for How:<br />
Old Phase Boots:<br />
Requires:<br />
-Boots of Speed (500)<br />
-Chain Mail (550)<br />
-Blades of Attack (500)<br />
-Total: 1550<br />
<br />
Gives:<br />
-70 movement speed<br />
-16 damage<br />
-5 armor<br />
-Phase (Active)<br />
<br />
New Phase Boots:<br />
Requires:<br />
-Boots of Speed (500)<br />
-Blades of Attack (500)<br />
-Gloves of Haste (500)<br />
-Total: 1500<br />
<br />
Gives:<br />
-60 movement speed<br />
-12 damage<br />
-30 attack speed<br />
-Phase (Active)<br />
<br />
Power Treads<br />
- Recipe and bonuses reworked<br />
Spoiler for How:<br />
Old Power Treads:<br />
Requires:<br />
-Boots of Speed (500)<br />
-Gloves of Haste (500)<br />
-Boots of Elvenskin/Belt of Giant Strength/Robe of the Magi (450)<br />
-Recipe (400)<br />
-Total: 1850<br />
<br />
Gives:<br />
-65 movement speed<br />
-30 attack speed<br />
-10 selected attribute<br />
-Switch Attribute (active)<br />
<br />
New Power Treads:<br />
Requires:<br />
-Boots of Speed (500)<br />
-Boots of Elvenskin/Belt of Giant Strength/Robe of the Magi (450)<br />
-Recipe (450)<br />
-Total: 1400<br />
<br />
Gives:<br />
-70 movement speed<br />
-10 Str, 13 Agi, or 16 Int<br />
-Switch Attribute (active)<br />
<br />
<br />
GAMEPLAY AND COSMETICS:<br />
<br />
* New Loadscreen by Kunkka<br />
* Implemented HCL protocol for game hosting bots to control game modes<br />
* Spanish and German (re-released) languages now available<br />
<br />
* A message is now displayed when a hero buys back<br />
* Added -int command to see how much Intelligence you have stolen with Silencer<br />
* Clarity Potion now uses a unit targeting system<br />
* Cooldown added to disassemble to prevent some abuses<br />
* Day and Night cycle is synchronized across all game modes now<br />
* Glyph cooldown is now reset on initial creep spawn<br />
* Lag when picking Huskar decreased<br />
* Weaver's attack range buffer increased to prevent misfires on Geminate Attack<br />
* Window for killstreak sounds increased (double, triple, ultra and rampage) from 13.5 to 18 seconds<br />
<br />
* Improved Aghanim's Scepter tooltip<br />
* Changed granite golem's color (12095)<br />
* Corrected various typos and misc inconsistencies<br />
* Corrected PotM leap tooltip<br />
* Corrected Circle selection height on Bat Rider<br />
* Removed the visual effect zombies received when targeting low hp targets<br />
* Removed Plague visual effect on non-hero units to help reduce visual clutter<br />
* Added visual animation on Raxes 7 seconds before new creeps spawn (16268)<br />
* Added a lot more fun names (5464)<br />
* Added a visual effect to reveal the aoe for Dark Rift (21115)<br />
* Added visual indicator when you gain a strength point with Flesh Heap (18010)<br />
* Added a new visual effect for Land Mine explosions (9043)<br />
* Added a new visual effect for Mystic Snake (PGRUnexpected)<br />
* Added a sound effect to Mystic Snake<br />
* Added a new icon for Mystic Snake (9868)<br />
* Added a new icon for Natural Order (5462)<br />
* Added a new aura for Natural Order (5467)<br />
* Added Natural Order aura on TC's spirit<br />
* Added a new icon for Power Shot<br />
* Added a new icon for Repel (8875)<br />
* Added a new animation for Storm Bolt (13541)<br />
* Added a new icon for Split Shot (9868)<br />
* Added a new icon for Stone Gaze (9868)<br />
* Added a new icon for Tidebringer<br />
<br />
<br />
BUGS:<br />
<br />
* Fixed more bugs with sticky napalm<br />
* Fixed Tangos, Bottle and Magic Stick/Wand from triggering last word<br />
* Fixed Vladmir's damage aura having smaller AoE than the lifesteal aura<br />
* Fixed Euls movement bonus not getting set correctly if you buy any boot items after euls<br />
* Added an optimized version of the Dark Rift effect to improve performance (PGRu-Unexpect3D)<br />
* Fixed Eyes in the Forest no longer scaling as it used to before the recent change<br />
* Fixed Cranium Basher shop hotkey conflicting with Manta Style<br />
* Fixed a bug with triggering illuminate while in spirit form very near the end of its duration<br />
* Fixed Fissure to be properly interrupted if the user cancels the action or gets disabled before cast point is reached]]></description>
		<pubDate>Sun, 25 Oct 2009 02:31:29 +0000</pubDate>
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